If they're shooting out because the network is getting too dense and they
are being overcompressed, adding a compensatory force is likey to transmit
and make other shoot out instead. Reducing their size and the viscosity
might help though.
On Nov 6, 2012 7:15 PM, <[email protected]> wrote:

>   I was thinking along those lines, but rather than deleting those
> particles,
> add a negative force along their velocity vector (= a force opposing their
> movement).
> That should slow them down effectively.
> Unless lagoa doesn’t like you playing around with forces like that?
> haven’t needed to use it in a while.
>
>
>
>
>
>  *From:* Sandy Sutherland <[email protected]>
> *Sent:* Tuesday, November 06, 2012 4:35 AM
> *To:* [email protected]
> *Subject:* RE: LAGOA limiting velocity
>
>  Jules, I had something similar come out of some realflow sims, so I just
> tested for PointVelocity and if over a certain threshold, deleted the
> particle.
>
> S.
>
>   *                                                               *
> Sandy Sutherland <[email protected]> | Technical
> Supervisor
>    <http://triggerfish.co.za/en>
>  <http://www.facebook.com/triggerfishanimation>
>   <http://www.twitter.com/triggerfishza>
>  ------------------------------
> *From:* [email protected] [
> [email protected]] on behalf of Jules Stevenson [
> [email protected]]
> *Sent:* 06 November 2012 03:48
> *To:* [email protected]
> *Subject:* LAGOA limiting velocity
>
>  Hey List,
>
> I'm running some lagoa sims at the moment (a glass full of liquid being
> detonated), and on the whole the sim is running well *apart* from about a
> third of the particles shooting off at an extremely high velocity. Is there
> a simple way to limit this? I've tried with air damping to no effect. It
> seems you can't just hard limit the vel either, since it has to come after
> the simulation node and therefore doesn't really seem to do anything.
>
> The sim is allready very slow motion (150fps) and at 30 subframes, which
> helps, but still getting a lot of these really high velocity particles.
> Any magic tricks I should know about in terms of limiting these?
>
> Any help really appreciated.
>
> Jules
>

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