If they're shooting out because the network is getting too dense and they are being overcompressed, adding a compensatory force is likey to transmit and make other shoot out instead. Reducing their size and the viscosity might help though. On Nov 6, 2012 7:15 PM, <[email protected]> wrote:
> I was thinking along those lines, but rather than deleting those > particles, > add a negative force along their velocity vector (= a force opposing their > movement). > That should slow them down effectively. > Unless lagoa doesn’t like you playing around with forces like that? > haven’t needed to use it in a while. > > > > > > *From:* Sandy Sutherland <[email protected]> > *Sent:* Tuesday, November 06, 2012 4:35 AM > *To:* [email protected] > *Subject:* RE: LAGOA limiting velocity > > Jules, I had something similar come out of some realflow sims, so I just > tested for PointVelocity and if over a certain threshold, deleted the > particle. > > S. > > * * > Sandy Sutherland <[email protected]> | Technical > Supervisor > <http://triggerfish.co.za/en> > <http://www.facebook.com/triggerfishanimation> > <http://www.twitter.com/triggerfishza> > ------------------------------ > *From:* [email protected] [ > [email protected]] on behalf of Jules Stevenson [ > [email protected]] > *Sent:* 06 November 2012 03:48 > *To:* [email protected] > *Subject:* LAGOA limiting velocity > > Hey List, > > I'm running some lagoa sims at the moment (a glass full of liquid being > detonated), and on the whole the sim is running well *apart* from about a > third of the particles shooting off at an extremely high velocity. Is there > a simple way to limit this? I've tried with air damping to no effect. It > seems you can't just hard limit the vel either, since it has to come after > the simulation node and therefore doesn't really seem to do anything. > > The sim is allready very slow motion (150fps) and at 30 subframes, which > helps, but still getting a lot of these really high velocity particles. > Any magic tricks I should know about in terms of limiting these? > > Any help really appreciated. > > Jules >

