Hey folks, I was in trouble in the last two days. I had an image of a room, and I had to build up the room's walls using simple planes. The image is then cameramapped (or projected) back onto these planes. I wanted to show the client the stuff in the viewport, and I was horrified, that the texture of the image was distorted to the point when I decided I can't show this to the client. I had to subdivide the planes about ten or more times to have some decent camera mapping. In render it was OK, but the client wanted to render it with HQV. Any idea? I'm especially interested a solution that doesn't involve too much geometry...
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