Any good if you freeze the projections? Not ideal but... 

A.


________________________________
 From: Leo Quensel <[email protected]>
To: [email protected] 
Sent: Wednesday, 7 November 2012, 9:11
Subject: Re: Camera mapping heavily distorted in viewport
 
I think this was posted in the bug thread on (former) xsibase already. Don't 
know if the developers took note of this but I agreee it is a really annoying 
issue which should be fixed fast.

-------- Original-Nachricht --------
> Datum: Wed, 7 Nov 2012 09:37:50 +0100
> Von: Szabolcs Matefy <[email protected]>
> An: "[email protected]" <[email protected]>
> Betreff: Camera mapping heavily distorted in viewport

> Hey folks, I was in trouble in the last two days. I had an image of a
> room, and I had to build up the room's walls using simple planes. The
> image is then cameramapped (or projected) back onto these planes. I
> wanted to show the client the stuff in the viewport, and I was
> horrified, that the texture of the image was distorted to the point when
> I decided I can't show this to the client. I had to subdivide the planes
> about ten or more times to have some decent camera mapping. In render it
> was OK, but the client wanted to render it with HQV. Any idea? I'm
> especially interested a solution that doesn't involve too much
> geometry...
> 
>  
> 
> Cheers
> 
>  
> 
> Szabolcs
> 
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