I've found simple cameramapped planes need some subdivisions to play nice.

 

A>

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Szabolcs Matefy
Sent: 07 November 2012 08:38
To: [email protected]
Subject: Camera mapping heavily distorted in viewport

 

Hey folks, I was in trouble in the last two days. I had an image of a room, and 
I had to build up the room's walls using simple planes. The image is then 
cameramapped (or projected) back onto these planes. I wanted to show the client 
the stuff in the viewport, and I was horrified, that the texture of the image 
was distorted to the point when I decided I can't show this to the client. I 
had to subdivide the planes about ten or more times to have some decent camera 
mapping. In render it was OK, but the client wanted to render it with HQV. Any 
idea? I'm especially interested a solution that doesn't involve too much 
geometry...

 

Cheers

 

Szabolcs

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