Thanks for your reply Guillaume. Yes, I'm not quite sure what went wrong, but
it's working brilliantly now.

Very useful indeed :)

Thanks,
Andy



On 13 November 2012 at 12:42 Guillaume Laforge <[email protected]>
wrote:


> Hello Andy,
> 
>  I'm a bit late, but nice to hear that your problem is fixed now :). The Linux
> and Windows build were using exactly the same compound if I remember
> correctly, so I have no idea why it was broken on your side. Btw, I'm happy to
> hear that this little compound as been used in production. I only knew it has
> been extensively used at StereoD on Titanic3D and Abraham Lincoln: Vampire
> Hunter for bubbles and atmospheric dust effects.
>  It is not always easy to tweak but I remember that the offset parameter was
> extremely important and needed to be changed based on the BBox size of your
> point cloud. Also, this algorithm was first designed for incompressible fluid
> effect. There is a mode to use it as a force (to use it in a classic Euler
> integration), but of course the curl motion won't always be there in this
> case. But playing with the various parameters can gives some nice results
> sometime :).
>  I'm curious to know if other people used it in production!
> 
>  Cheers,
> 
>  Guillaume
> 
> 
> 
> 
> 
> 
>  On Tue, Nov 13, 2012 at 7:22 AM, Andy Nicholas <[email protected]
> <mailto:[email protected]> > wrote:
>    > >  Sure thing. It's attached.
> > 
> >    Yep, for some reason the version of the compound included with our
> > current
> >    install of XSI is broken, but Michal's version works fine.
> > 
> >    It's awesome to finally have this set up working, I can see me using it
> > all the
> >    time. Thanks for everyone's help.
> > 
> >    Cheers,
> >    A
> > 
> > 
> > 
> >    On 12 November 2012 at 23:50 Byungchul Kang <[email protected]
> > <mailto:[email protected]> > wrote:
> > 
> > 
> >    > could you forward the full compound of Michal Doniec? I want that, too.
> >    >  Thanks
> >    >
> >    >  Kang
> >    >
> >    >  나의 iPad에서 보냄 Sent from my iPad
> >    >
> >    >
> >    >  2012. 11. 13. 오전 7:44 Andy Nicholas <[email protected]
> >    > <mailto:[email protected]> > 작성:
> >    >
> >    >
> >    >
> >    >      > > Thanks for your help guys. Michal Doniec also sent me a full
> >    >      > > compound
> >    >      > > as well as a screen shot of how everything should be
> >    >      > > connected. So
> >    >      > > all that as well as your suggestions should be enough to go
> >    >      > > on, I'll
> >    >      > > check it all out tomorrow.
> >    > >
> >    > >      Thanks again!
> >    > >      Andy
> >    > >
> >    > >
> >    > >      On 12 Nov 2012, at 18:49, Rob Chapman wrote:
> >    > >
> >    > >
> >    > >          > > > think you have to have it connected AND setup properly
> >    > >          > > > to see
> >    > >          > > > it working.  depends if you are moving as forces or as
> >    > >          > > > postions as well.  Ive used it a lot and highly
> >    > >          > > > recommend it.
> >    > >          > > > also if you do Get>ICE|>get bubbles an ICE tree
> >    > >          > > > compound is
> >    > >          > > > made with the curl noise framework correctly set up
> >    > >          > > > inside
> >    > >          > > > already
> >    > > >          hope that helps!
> >    > > >
> >    > > >
> >    > > >
> >    > > >          On 12 November 2012 18:36, Ciaran Moloney
> >    > > > <[email protected] <mailto:[email protected]> >
> >    > > > wrote:
> >    > > >            > > > > Used it on a few jobs. It's great! Sorry, that's
> >    > > >            > > > > not
> >    > > >            > > > > helpful at all. Also, no disconnected nodes here
> >    > > >            > > > > when I
> >    > > >            > > > > do a simple d&d from the preset browser. 2012 or
> >    > > >            > > > > 13?
> >    > > > >
> >    > > > >
> >    > > > >            On Mon, Nov 12, 2012 at 6:26 PM, Andy Nicholas
> >    > > > > <[email protected] <mailto:[email protected]> > wrote:
> >    > > > >              > > > > >  Hi guys,
> >    > > > > >              Has anyone managed to get the Curl Noise Framework
> >    > > > > > compound working? I had a
> >    > > > > >              look inside it and there are a whole load of
> >    > > > > > disconnected
> >    > > > > > nodes. It looks like
> >    > > > > >              it was exported without the "Embed internal
> >    > > > > > compounds"
> >    > > > > > flag ticked (always a BIG
> >    > > > > >              mistake!) and is missing a compound that it relied
> >    > > > > > on.
> >    > > > > >
> >    > > > > >              Having said that, I just checked the XML of the
> >    > > > > > compound
> >    > > > > > and all the nodes
> >    > > > > >              mentioned in it are instantiated in the compound.
> >    > > > > > It's as
> >    > > > > > if it was exported
> >    > > > > >              incorrectly at Autodesk's end.
> >    > > > > >
> >    > > > > >              If anyone knows how to get it working, or can give
> >    > > > > > me a
> >    > > > > > couple of pointers as to
> >    > > > > >              what needs to be plugged in to what, I'd be super
> >    > > > > > appreciative.
> >    > > > > >
> >    > > > > >              Thanks,
> >    > > > > >              Andy
> >    > > > > >            > > > >
> >    > > > >
> >    > > > >          > > >
> >    > > >
> >    > > >      > >
> >    > >
> >    > >  >
> > 
> >  > 
> 

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