Thanks for the info Mathieu :).

Cheers,

Guillaume


On Tue, Nov 13, 2012 at 10:43 AM, Mathieu Leclaire <mlecl...@hybride.com>wrote:

> **
> I've used it to simulate hi-wind fields to apply as force to our custom
> ICE hair simulation tools for Argonaut, the robot dog in Spy Kids 4. Each
> hair strand position would find the closest particle from that curl-noise
> point cloud, check it's velocity and apply it as a force on the strand. The
> effect worked great. I've also used it to do many more tests but from what
> I can recall, Spy Kids 4 was the only movie that its use made it to the
> final shots.
>
> -Mathieu
>
>
> Guillaume Laforge wrote:
>
>  Hello Andy,
>
>  I'm a bit late, but nice to hear that your problem is fixed now :). The
> Linux and Windows build were using exactly the same compound if I remember
> correctly, so I have no idea why it was broken on your side. Btw, I'm happy
> to hear that this little compound as been used in production. I only knew
> it has been extensively used at StereoD on Titanic3D and Abraham Lincoln:
> Vampire Hunter for bubbles and atmospheric dust effects.
> It is not always easy to tweak but I remember that the offset parameter
> was extremely important and needed to be changed based on the BBox size of
> your point cloud. Also, this algorithm was first designed for
> incompressible fluid effect. There is a mode to use it as a force (to use
> it in a classic Euler integration), but of course the curl motion won't
> always be there in this case. But playing with the various parameters can
> gives some nice results sometime :).
> I'm curious to know if other people used it in production!
>
>  Cheers,
>
>  Guillaume
>
>
>
>
> On Tue, Nov 13, 2012 at 7:22 AM, Andy Nicholas <a...@andynicholas.com>wrote:
>
>>  Sure thing. It's attached.
>>
>> Yep, for some reason the version of the compound included with our current
>> install of XSI is broken, but Michal's version works fine.
>>
>> It's awesome to finally have this set up working, I can see me using it
>> all the
>> time. Thanks for everyone's help.
>>
>> Cheers,
>> A
>>
>>
>>
>> On 12 November 2012 at 23:50 Byungchul Kang <k...@cgndev.com> wrote:
>>
>>
>> > could you forward the full compound of Michal Doniec? I want that, too.
>> >  Thanks
>> >
>> >  Kang
>> >
>> >  나의 iPad에서 보냄 Sent from my iPad
>> >
>> >
>> >  2012. 11. 13. 오전 7:44 Andy Nicholas <a...@andynicholas.com> 작성:
>> >
>> >
>> >
>> >      > > Thanks for your help guys. Michal Doniec also sent me a full
>> compound
>> >      > > as well as a screen shot of how everything should be
>> connected. So
>> >      > > all that as well as your suggestions should be enough to go
>> on, I'll
>> >      > > check it all out tomorrow.
>> > >
>> > >      Thanks again!
>> > >      Andy
>> > >
>> > >
>> > >      On 12 Nov 2012, at 18:49, Rob Chapman wrote:
>> > >
>> > >
>> > >          > > > think you have to have it connected AND setup properly
>> to see
>> > >          > > > it working.  depends if you are moving as forces or as
>> > >          > > > postions as well.  Ive used it a lot and highly
>> recommend it.
>> > >          > > > also if you do Get>ICE|>get bubbles an ICE tree
>> compound is
>> > >          > > > made with the curl noise framework correctly set up
>> inside
>> > >          > > > already
>> > > >          hope that helps!
>> > > >
>> > > >
>> > > >
>> > > >          On 12 November 2012 18:36, Ciaran Moloney
>> > > > <moloney.cia...@gmail.com> wrote:
>> > > >            > > > > Used it on a few jobs. It's great! Sorry, that's
>> not
>> > > >            > > > > helpful at all. Also, no disconnected nodes here
>> when I
>> > > >            > > > > do a simple d&d from the preset browser. 2012 or
>> 13?
>> > > > >
>> > > > >
>> > > > >            On Mon, Nov 12, 2012 at 6:26 PM, Andy Nicholas
>> > > > > <a...@andynicholas.com> wrote:
>> > > > >              > > > > >  Hi guys,
>> > > > > >              Has anyone managed to get the Curl Noise Framework
>> > > > > > compound working? I had a
>> > > > > >              look inside it and there are a whole load of
>> disconnected
>> > > > > > nodes. It looks like
>> > > > > >              it was exported without the "Embed internal
>> compounds"
>> > > > > > flag ticked (always a BIG
>> > > > > >              mistake!) and is missing a compound that it relied
>> on.
>> > > > > >
>> > > > > >              Having said that, I just checked the XML of the
>> compound
>> > > > > > and all the nodes
>> > > > > >              mentioned in it are instantiated in the compound.
>> It's as
>> > > > > > if it was exported
>> > > > > >              incorrectly at Autodesk's end.
>> > > > > >
>> > > > > >              If anyone knows how to get it working, or can give
>> me a
>> > > > > > couple of pointers as to
>> > > > > >              what needs to be plugged in to what, I'd be super
>> > > > > > appreciative.
>> > > > > >
>> > > > > >              Thanks,
>> > > > > >              Andy
>> > > > > >            > > > >
>> > > > >
>> > > > >          > > >
>> > > >
>> > > >      > >
>> > >
>> > >  >
>>
>
>
>

Reply via email to