Which parameterizations did you try? Chord length sounds like what you want (difference between UV parameter values is proportional to distance between knots). However, make sure that the UV projection reads from above the Reparameterize Surface op in the stack -- drag the SurfacePQ op (under the texture projection definition) above Reparameterize Surface in the main modeling stack. If you hover the mouse pointer over SurfacePQ, it should show a pop-up telling you where it's reading from.
Also, it might help to resample your curves first to make them as clean as possible. gray -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Ponthieux, Joey Sent: Wednesday, November 14, 2012 09:18 AM To: [email protected] Subject: Uniform UV texture Hi yall, I have a nurbs surface generated from bezier curves. The shape is a simlar to the letter U in the Impact font. or The extrusion surface length from tip to tip compromises the U(as in UV) direction. The knots are not uniformly spaced out in U direction. The surface has a UV texture projection on it. However I want a grid texture to be applied uniformly across the U of the surface. I've tried cleaning, reparameterizing, but neither help. The UV projection only provides swap functionality. I've tried every projection available and can't get the results I am looking for. Aside from manually plotting extra knots in U direction is there a solution for this problem. Using Soft 2010sp1 at the moment. Thanks -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center ____________________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
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