Which parameterizations did you try? Chord length sounds like what you want 
(difference between UV parameter values is proportional to distance between 
knots). However, make sure that the UV projection reads from above the 
Reparameterize Surface op in the stack -- drag the SurfacePQ op (under the 
texture projection definition) above Reparameterize Surface in the main 
modeling stack. If you hover the mouse pointer over SurfacePQ, it should show a 
pop-up telling you where it's reading from.

Also, it might help to resample your curves first to make them as clean as 
possible.

gray

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Ponthieux, Joey
Sent: Wednesday, November 14, 2012 09:18 AM
To: [email protected]
Subject: Uniform UV texture

Hi yall,

I have a nurbs surface generated from bezier curves. The shape is a 
simlar to the letter U in the Impact font. or  The extrusion surface 
length from tip to tip compromises the U(as in UV) direction. The knots 
are not uniformly spaced out in U direction. The surface has a UV 
texture projection on it. However I want a grid texture to be applied 
uniformly across the U of the surface. I've tried cleaning, 
reparameterizing, but neither help.  The UV projection only provides 
swap functionality. I've tried every projection available and can't get 
the results I am looking for. Aside from manually plotting extra knots 
in U direction is there a solution for this problem. Using Soft 2010sp1 
at the moment.

Thanks

-- 
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center

____________________________________________________________
Opinions stated here-in are strictly those of the author and
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