Gerbrand,

The shape is a loft dependent upon existing curves so deformations would unfortunately ignore the curves which are relevant.

The shape is somewhat similar to the extrusion of the letter U but without the face. I get the typical bunching up of knots at the bends in the curve in order to get the detail which each bend needs. But I need the texture to flow uniformly.

Thanks

Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center

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On 11/14/2012 10:39 AM, Gerbrand Nel wrote:
I'm not sure I understand your shape, so ignore me if this doesn't make
sense:
Rather than extrude, try deforming a plane with uv info along your curve.
Just my 2 cent stab in the dark
G
On 2012/11/14 04:17 PM, Ponthieux, Joey wrote:
Hi yall,

I have a nurbs surface generated from bezier curves. The shape is a
simlar to the letter U in the Impact font. or  The extrusion surface
length from tip to tip compromises the U(as in UV) direction. The
knots are not uniformly spaced out in U direction. The surface has a
UV texture projection on it. However I want a grid texture to be
applied uniformly across the U of the surface. I've tried cleaning,
reparameterizing, but neither help.  The UV projection only provides
swap functionality. I've tried every projection available and can't
get the results I am looking for. Aside from manually plotting extra
knots in U direction is there a solution for this problem. Using Soft
2010sp1 at the moment.

Thanks


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