This is the most intriguing comment in this thread to me - I never
considered using images with mipmaps for rendering in Softimage. I didn't
realize any file formats outside of DDS even supported them, and it never
crossed my mind that Softimage would use them for rendering if available. I
assumed the renderer would create them on the fly as needed, which it seems
would only incur a small load time cost with the same end result. I'd be
interested in hearing more about why & how people typically setup and use
mipmaps for Softimage, in particular, is there any practical difference in
the resulting image or time of rendering? 

Thanks

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Steven Caron
Sent: Thursday, November 15, 2012 6:12 PM
To: [email protected]
Subject: Re: 16 bit tif from photoshop not working in softimage?

 

tifs are perfectly fine... they support many bit depths, mip mapping, and
tiling. i did a comparison to exr as a texture format years ago and
OIIO/Arnold liked the tif files better.

s

 

On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat
<[email protected]> wrote:

What do people here use as a standard format?  I always thought tiff
was the least offensive format but after running into some issues with
the byte order bs we're wondering if png's might be better?


On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
<[email protected]> wrote:
> .tif's =  the devil
>
>
>
> ... that is all
>
>
>
> --
> Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
> Developer / Filmmaker / Photographer
> ** Freelance for hire **
> www.genecrucean.com
>
> ~~ Please use my website's contact form on www.genecrucean.com for any
> personal emails. Thanks. I may not get them at this address. ~~
>

 

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