We use tiffs across the board here and never get these ugly problems you're 
describing.
A good pipeline, a clean workflow and some Photoshop actions avoid human 
interactions when it comes time to spit out files for rendering. :)


From: [email protected] 
[mailto:[email protected]] On Behalf Of Gene Crucean
Sent: 15 novembre 2012 23:15
To: [email protected]
Subject: Re: 16 bit tif from photoshop not working in softimage?

The problem, is that they constantly break things or just don't work. If you 
can get them to work consistently on your end... more power to ya.

bmp? xpm? Naa... photos. Analog. Keepin it real over here.

On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane 
<[email protected]<mailto:[email protected]>> wrote:
Totally, why on earth would anyone ever want some functionality or 
versatility?! Down with it! Bring MS' bmp back, I say.

On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean 
<[email protected]<mailto:[email protected]>> wrote:
That's exactly why I hate them. Wayyyy too many flavors and options for people 
to f**k up. Yes they support a lot of features... but I almost never want any 
of them, and I don't want texture guys saving them with layers using lzw 
compression in cmyk ;)

Seriously. They suck :P

On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron 
<[email protected]<mailto:[email protected]>> wrote:
tifs are perfectly fine... they support many bit depths, mip mapping, and 
tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold 
liked the tif files better.

s



--
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX 
Developer / Filmmaker / Photographer
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