I'm curious how others handle layered or very high res geo clothing? I have a pretty high res geo of layered clothing on a character. I'm getting some decent results with just applying syflex to the geo, enabling self collision, boosting the subframe steps, etc. and letting 'er rip but its pretty slow. I get fantastic results using one, lower res proxy mesh. Whats the best way to transfer or copy a low res sim to a high res mesh? I was creating nulls on each point on the lower res geo and enveloping the high res too it but now I'm dealing with managing almost 2k worth of nulls and any envelope corrections are impossible. Any other suggestions other than brute force?
Kris

