I'm curious how others handle layered or very high res geo clothing?  I
have a pretty high res geo of layered clothing on a character.  I'm getting
some decent results with just applying syflex to the geo, enabling self
collision, boosting the subframe steps, etc. and letting 'er rip but its
pretty slow.  I get fantastic results using one, lower res proxy mesh.
 Whats the best way to transfer or copy a low res sim to a high res mesh?
 I was creating nulls on each point on the lower res geo and enveloping the
high res too it but now I'm dealing with managing almost 2k worth of nulls
and any envelope corrections are impossible.  Any other suggestions other
than brute force?

Kris

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