wouldn't the stored offsets be in world space? Wouldn't you want them in tangent space to not crumple weirdly?
On Thu, Dec 6, 2012 at 10:31 PM, Eric Thivierge <[email protected]>wrote: > Use ICE to get the closest location on your low res (static, undeformed > copy) from the high res mesh and store the offset transform from that > location. Then use the reinterpret location onto the deformed low res geo. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > > On Fri, Dec 7, 2012 at 1:58 PM, Kris Rivel <[email protected]> wrote: > >> I'm curious how others handle layered or very high res geo clothing? I >> have a pretty high res geo of layered clothing on a character. I'm getting >> some decent results with just applying syflex to the geo, enabling self >> collision, boosting the subframe steps, etc. and letting 'er rip but its >> pretty slow. I get fantastic results using one, lower res proxy mesh. >> Whats the best way to transfer or copy a low res sim to a high res mesh? >> I was creating nulls on each point on the lower res geo and enveloping the >> high res too it but now I'm dealing with managing almost 2k worth of nulls >> and any envelope corrections are impossible. Any other suggestions other >> than brute force? >> >> Kris >> > >

