wouldn't the stored offsets be in world space?  Wouldn't you want them in
tangent space to not crumple weirdly?

On Thu, Dec 6, 2012 at 10:31 PM, Eric Thivierge <[email protected]>wrote:

> Use ICE to get the closest location on your low res (static, undeformed
> copy) from the high res mesh and store the offset transform from that
> location. Then use the reinterpret location onto the deformed low res geo.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
>
> On Fri, Dec 7, 2012 at 1:58 PM, Kris Rivel <[email protected]> wrote:
>
>> I'm curious how others handle layered or very high res geo clothing?  I
>> have a pretty high res geo of layered clothing on a character.  I'm getting
>> some decent results with just applying syflex to the geo, enabling self
>> collision, boosting the subframe steps, etc. and letting 'er rip but its
>> pretty slow.  I get fantastic results using one, lower res proxy mesh.
>>  Whats the best way to transfer or copy a low res sim to a high res mesh?
>>  I was creating nulls on each point on the lower res geo and enveloping the
>> high res too it but now I'm dealing with managing almost 2k worth of nulls
>> and any envelope corrections are impossible.  Any other suggestions other
>> than brute force?
>>
>> Kris
>>
>
>

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