Use ICE to get the closest location on your low res (static, undeformed
copy) from the high res mesh and store the offset transform from that
location. Then use the reinterpret location onto the deformed low res geo.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Fri, Dec 7, 2012 at 1:58 PM, Kris Rivel <[email protected]> wrote:

> I'm curious how others handle layered or very high res geo clothing?  I
> have a pretty high res geo of layered clothing on a character.  I'm getting
> some decent results with just applying syflex to the geo, enabling self
> collision, boosting the subframe steps, etc. and letting 'er rip but its
> pretty slow.  I get fantastic results using one, lower res proxy mesh.
>  Whats the best way to transfer or copy a low res sim to a high res mesh?
>  I was creating nulls on each point on the lower res geo and enveloping the
> high res too it but now I'm dealing with managing almost 2k worth of nulls
> and any envelope corrections are impossible.  Any other suggestions other
> than brute force?
>
> Kris
>

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