ICE?

I'm pretty sure there's either a sample scene or a tutorial floating around
online on how to deform one mesh onto another.

It's a little late in the day for me to actually work this out, but
basically, you'd have a highres mesh with an ICE tree getting position
deltas (change from last frame to current frame), interpolated, from the
corresponding locations on the low-res mesh.  Might want to have matching
UV's, but that might not be necessary.

I guess really it's a cage deformer running in ICE, but without any kind of
static weight binding from one mesh to the other.

Or I suppose you could try the old cage deformer, but that's horrible --
slow and inflexible.

Or extract a lot of curves from the low-res mesh, plot their shapes, and
envelope the high-res to them, if you need something like your current
workflow?

Or maybe I'm not understanding how complex the geo is, but maybe you could
cache the low-res simmed mesh, then extract the poly clusters that
correspond to the different parts of the high-res clothing.  Then either
leave the extractions live or if it's too slow, cache them. Then apply
however much subdivision and editing of the geo you need to the cached
extracted meshes.  Essentially leaving the modeling stack live on top of
the low res sim.

But that's getting kind of silly, I think.  ;-)


Ed

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