The closest thing in Softimage related to realtime shading is probably 
Slipstream from Exocortex.
On the Max side there is the realtime preview in FumeFx (Sitni Sati, 
http://www.afterworks.com/FumeFX/GPUPreview.asp?ID=3a) and I believe Phoenix 
(Chaos Groups, http://www.chaosgroup.com/en/2/phoenix_maya.html) that both 
feature realtime previews in the viewport. It's unlikely they'd be willing to 
share their technology though, but you never know.

If you are looking for a more "casual" contact I could put you in touch with Daniel 
"The Big Muh" Rind.
We used to work alongside for a year at the last games company I worked 
for,Sproing Interactive, and afaik he is still there.
Daniel's knowledge of realtime shaders is second to none, and he has developed 
for Softimage in the past (besides some Mental Ray shaders he also wrote the 
Entropy connection to Softimage, which he stopped developing when Nvidia 
ditched it in favor of Mental Ray).

Another really good one I know is Stefan Reinalter, also a former employee of 
the same company.
He is now running his own business (www.molecular-matters.com), but he might 
still be interested.
Be sure to check out his blog too (http://molecularmusings.wordpress.com/), 
especially the posts about realtime radiosity.

Both have a degree in computer graphics from the Technical University of Vienna 
and are good in both research and engineering.

Let me know if you want to get in touch with any of the latter.

Stefan


Hi
I am thinking about a realtime display of the volume shader in the XSI viewport.
I am searching for input from multiple sides.
1) Artists using the shaders.
What do you expect (beside seing the volume), any switches you want to have?
2) Development of the Shaders.
I never touched any realtime shaders, so if anyone has any hints on the 
implementation, let me know.
Which type of realtime shader should be used, where are problems, would it be 
compatble with e.g. the Maya viewport, ...
3) Similar plugins.
Do you know any other plugins for SI that display custom stuff?
4)And at last, if you know someone who can just develop this shader, let me 
know.
Saves a lot of time :-)
thanks,
Holger Schönberger
Binary Alchemy - digital materialization



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