The Graphic Sequencer had bugs which prevented us from fully utilizing it as we 
have to mimic a deferred renderer with our shaders.  Due to bugs, contexts for 
multiple batches are not reliable in the graphic sequencer.  Sometimes it 
works, other times it crashes due to invalid pointers/contexts.

Matt






From: [email protected] 
[mailto:[email protected]] On Behalf Of Alan Fregtman
Sent: Saturday, December 15, 2012 3:26 PM
To: XSI Mailing List
Subject: Re: Realtime shader experience? Artist Requests? Other 3rd party 
realtime shaders?

What about the graphic sequencer API? It's not very friendly but if you get it 
going it could work for a fluid container I think.

Basically you get a draw event attached to an object (like a null) and then you 
can use OpenGL to draw whatever you want on demand.

That's how the Fabric guys are doing their in-viewport integration of their 
fast realtime OpenGL view. Maybe you can ask one of their guys for a few hints?


On Fri, Dec 14, 2012 at 5:10 PM, Matt Lind 
<[email protected]<mailto:[email protected]>> wrote:
2) OpenGL shaders run the fastest, but I wouldn't call them realtime.  
Softimage spends an inordinate amount of time polling the scene and viewports 
to figure out what to do even before your shader code is called to draw.  
OpenGL shaders (GLSL) also have the fewest bugs in the SDK compared to DirectX 
or others.

3) We have many custom tools built for our production from 3D paint to shading 
to basic stuff that Softimage never seems to get around to doing.

4) Depending on the technical requirements and schedule, I may know someone.




Matt





From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Schoenberger
Sent: Friday, December 14, 2012 12:13 PM
To: [email protected]<mailto:[email protected]>
Subject: Realtime shader experience? Artist Requests? Other 3rd party realtime 
shaders?

Hi

I am thinking about a realtime display of the volume shader in the XSI viewport.

I am searching for input from multiple sides.
1) Artists using the shaders.
What do you expect (beside seing the volume), any switches you want to have?

2) Development of the Shaders.
I never touched any realtime shaders, so if anyone has any hints on the 
implementation, let me know.
Which type of realtime shader should be used, where are problems, would it be 
compatble with e.g. the Maya viewport, ...

3) Similar plugins.
Do you know any other plugins for SI that display custom stuff?

4)And at last, if you know someone who can just develop this shader, let me 
know.
Saves a lot of time :-)


thanks,
Holger Schönberger
Binary Alchemy - digital materialization


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