Hi Holger,
You ca also try to contact this guy:
http://blog.mmacklin.com/2010/11/01/adventures-in-fluid-simulation/


2012/12/16 Alan Fregtman <[email protected]>

> What about the graphic sequencer API? It's not very friendly but if you
> get it going it could work for a fluid container I think.
>
> Basically you get a draw event attached to an object (like a null) and
> then you can use OpenGL to draw whatever you want on demand.
>
> That's how the Fabric guys are doing their in-viewport integration of
> their fast realtime OpenGL view. Maybe you can ask one of their guys for a
> few hints?
>
>
>
> On Fri, Dec 14, 2012 at 5:10 PM, Matt Lind <[email protected]>wrote:
>
>> 2) OpenGL shaders run the fastest, but I wouldn’t call them realtime.
>> Softimage spends an inordinate amount of time polling the scene and
>> viewports to figure out what to do even before your shader code is called
>> to draw.  OpenGL shaders (GLSL) also have the fewest bugs in the SDK
>> compared to DirectX or others.****
>>
>> ** **
>>
>> 3) We have many custom tools built for our production from 3D paint to
>> shading to basic stuff that Softimage never seems to get around to doing.
>> ****
>>
>> ** **
>>
>> 4) Depending on the technical requirements and schedule, I may know
>> someone.****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> Matt****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Schoenberger
>> *Sent:* Friday, December 14, 2012 12:13 PM
>> *To:* [email protected]
>> *Subject:* Realtime shader experience? Artist Requests? Other 3rd party
>> realtime shaders?****
>>
>> ** **
>>
>> Hi****
>>
>>  ****
>>
>> I am thinking about a realtime display of the volume shader in the XSI
>> viewport.****
>>
>>  ****
>>
>> I am searching for input from multiple sides.****
>>
>> 1) Artists using the shaders.****
>>
>> What do you expect (beside seing the volume), any switches you want to
>> have?****
>>
>>  ****
>>
>> 2) Development of the Shaders.****
>>
>> I never touched any realtime shaders, so if anyone has any hints on the
>> implementation, let me know.****
>>
>> Which type of realtime shader should be used, where are problems, would
>> it be compatble with e.g. the Maya viewport, ...****
>>
>>  ****
>>
>> 3) Similar plugins. ****
>>
>> Do you know any other plugins for SI that display custom stuff?****
>>
>>  ****
>>
>> 4)And at last, if you know someone who can just develop this shader, let
>> me know.****
>>
>> Saves a lot of time :-)****
>>
>>  ****
>>
>>  ****
>>
>> thanks,****
>>
>> Holger Schönberger
>> Binary Alchemy - digital materialization****
>>
>>  ****
>>
>
>


-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos

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