Hi Holger, You ca also try to contact this guy: http://blog.mmacklin.com/2010/11/01/adventures-in-fluid-simulation/
2012/12/16 Alan Fregtman <[email protected]> > What about the graphic sequencer API? It's not very friendly but if you > get it going it could work for a fluid container I think. > > Basically you get a draw event attached to an object (like a null) and > then you can use OpenGL to draw whatever you want on demand. > > That's how the Fabric guys are doing their in-viewport integration of > their fast realtime OpenGL view. Maybe you can ask one of their guys for a > few hints? > > > > On Fri, Dec 14, 2012 at 5:10 PM, Matt Lind <[email protected]>wrote: > >> 2) OpenGL shaders run the fastest, but I wouldn’t call them realtime. >> Softimage spends an inordinate amount of time polling the scene and >> viewports to figure out what to do even before your shader code is called >> to draw. OpenGL shaders (GLSL) also have the fewest bugs in the SDK >> compared to DirectX or others.**** >> >> ** ** >> >> 3) We have many custom tools built for our production from 3D paint to >> shading to basic stuff that Softimage never seems to get around to doing. >> **** >> >> ** ** >> >> 4) Depending on the technical requirements and schedule, I may know >> someone.**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> Matt**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Schoenberger >> *Sent:* Friday, December 14, 2012 12:13 PM >> *To:* [email protected] >> *Subject:* Realtime shader experience? Artist Requests? Other 3rd party >> realtime shaders?**** >> >> ** ** >> >> Hi**** >> >> **** >> >> I am thinking about a realtime display of the volume shader in the XSI >> viewport.**** >> >> **** >> >> I am searching for input from multiple sides.**** >> >> 1) Artists using the shaders.**** >> >> What do you expect (beside seing the volume), any switches you want to >> have?**** >> >> **** >> >> 2) Development of the Shaders.**** >> >> I never touched any realtime shaders, so if anyone has any hints on the >> implementation, let me know.**** >> >> Which type of realtime shader should be used, where are problems, would >> it be compatble with e.g. the Maya viewport, ...**** >> >> **** >> >> 3) Similar plugins. **** >> >> Do you know any other plugins for SI that display custom stuff?**** >> >> **** >> >> 4)And at last, if you know someone who can just develop this shader, let >> me know.**** >> >> Saves a lot of time :-)**** >> >> **** >> >> **** >> >> thanks,**** >> >> Holger Schönberger >> Binary Alchemy - digital materialization**** >> >> **** >> > > -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

