The easiest and fastest way of setting up beer with bubbles that I have come
across is with PhoenixFD.
It comes with a special bubble shader that looks very convinving and renders
fast. Also fluid simulation is orders of magnitude faster than with Lagoa for a
scene of the scale you describe.
Max and now Maya only, unfortunately :-(
Hey guys
I need to make a beer pour shot and I'm trying to get the foam head to
form. My Idea so far is to emit two phases at once, but so far I cant
seem to figure out how to get the one phase material to rise to the top.
I've tried to set the mass at emission to be less on the one phase, but
no luck.
Has anyone done this type of thing before and would like to give me some
festive season advice :P
Thanks guys
G
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