Hi, "but so far I cant seem to figure out how to get the one phase material to rise to the top"
I was under the impression that you where using multiple particle clouds to achieve the foam/beer mix. I realize now, that maybe the change from bear to foam, particularly the cascades that you get in Guinness for instance, may not be possible with such a set up. Also I imagine the technique your using is quite different from what I was picturing. All-together I apologize if this is pointless. Thanks, -e On Mon, 2012-12-17 at 15:51 +0200, Gerbrand Nel wrote: > I don't understand.... why would I animate the emitter? > On 2012/12/17 03:37 PM, Eric Gunther wrote: > > Hello, > > > > Maybe completely ill-informed, but can't you manually animate the > > emitters. > > > > -e > > > >> Next time please start your e-mail with the bad news :) > >> I got all exited until I got to your last sentence... what a buzz-kill. > >> Thanks for the info though > >> G > >> On 2012/12/17 09:52 AM, Stefan Kubicek wrote: > >>> The easiest and fastest way of setting up beer with bubbles that I > >>> have come across is with PhoenixFD. > >>> It comes with a special bubble shader that looks very convinving and > >>> renders fast. Also fluid simulation is orders of magnitude faster than > >>> with Lagoa for a scene of the scale you describe. > >>> Max and now Maya only, unfortunately :-( > >>> > >>> > >>> > >>>> Hey guys > >>>> I need to make a beer pour shot and I'm trying to get the foam head to > >>>> form. My Idea so far is to emit two phases at once, but so far I cant > >>>> seem to figure out how to get the one phase material to rise to the top. > >>>> I've tried to set the mass at emission to be less on the one phase, but > >>>> no luck. > >>>> Has anyone done this type of thing before and would like to give me some > >>>> festive season advice :P > >>>> Thanks guys > >>>> G > >>>> > >>> > > > > > > > > ----- > > No virus found in this message. > > Checked by AVG - www.avg.com > > Version: 2012.0.2221 / Virus Database: 2637/5465 - Release Date: 12/16/12 > > > > >

