Hi,

"but so far I cant seem to figure out how to get the one phase material
to rise to the top"

I was under the impression that you where using multiple particle clouds
to achieve the foam/beer mix.

I realize now, that maybe the change from bear to foam, particularly the
cascades that you get in Guinness for instance, may not be possible with
such a set up.  Also I imagine the technique your using is quite
different from what I was picturing.


All-together I apologize if this is pointless.

Thanks,

-e 

On Mon, 2012-12-17 at 15:51 +0200, Gerbrand Nel wrote:
> I don't understand.... why would I animate the emitter?
> On 2012/12/17 03:37 PM, Eric Gunther wrote:
> > Hello,
> >
> > Maybe completely ill-informed, but can't you manually animate the
> > emitters.
> >
> > -e
> >
> >> Next time please start your e-mail with the bad news :)
> >> I got all exited until I got to your last sentence... what a buzz-kill.
> >> Thanks for the info though
> >> G
> >> On 2012/12/17 09:52 AM, Stefan Kubicek wrote:
> >>> The easiest and fastest way of setting up beer with bubbles that I
> >>> have come across is with PhoenixFD.
> >>> It comes with a special bubble shader that looks very convinving and
> >>> renders fast. Also fluid simulation is orders of magnitude faster than
> >>> with Lagoa for a scene of the scale you describe.
> >>> Max and now Maya only, unfortunately :-(
> >>>
> >>>
> >>>
> >>>> Hey guys
> >>>> I need to make a beer pour shot and I'm trying to get the foam head to
> >>>> form. My Idea so far is to emit two phases at once, but so far I cant
> >>>> seem to figure out how to get the one phase material to rise to the top.
> >>>> I've tried to set the mass at emission to be less on the one phase, but
> >>>> no luck.
> >>>> Has anyone done this type of thing before and would like to give me some
> >>>> festive season advice :P
> >>>> Thanks guys
> >>>> G
> >>>>
> >>>
> >
> >
> >
> > -----
> > No virus found in this message.
> > Checked by AVG - www.avg.com
> > Version: 2012.0.2221 / Virus Database: 2637/5465 - Release Date: 12/16/12
> >
> >
> 




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