Great thread. I may have to do this for an up coming project. Since I have
Maya as well I will look into PhoenixFD.

On Mon, Dec 17, 2012 at 11:42 AM, Gerbrand Nel <[email protected]>wrote:

> no apology needed, I just thought you had a clever workaround I didn't
> understand :)
> I am using 1 point cloud to do both the foam and the beer. I basically
> trigger random particles to switch to the next phase as they enter the
> glass. This new phase has less mass, and a randomized force working against
> gravity.
> So far its working really nicely. I'll do a post sim scale to make these
> air bubbles grow as the move towards the top.
> g
>
> On 2012/12/17 04:50 PM, Eric Gunther wrote:
>
>> Hi,
>>
>> "but so far I cant seem to figure out how to get the one phase material
>> to rise to the top"
>>
>> I was under the impression that you where using multiple particle clouds
>> to achieve the foam/beer mix.
>>
>> I realize now, that maybe the change from bear to foam, particularly the
>> cascades that you get in Guinness for instance, may not be possible with
>> such a set up.  Also I imagine the technique your using is quite
>> different from what I was picturing.
>>
>>
>> All-together I apologize if this is pointless.
>>
>> Thanks,
>>
>> -e
>>
>> On Mon, 2012-12-17 at 15:51 +0200, Gerbrand Nel wrote:
>>
>>> I don't understand.... why would I animate the emitter?
>>> On 2012/12/17 03:37 PM, Eric Gunther wrote:
>>>
>>>> Hello,
>>>>
>>>> Maybe completely ill-informed, but can't you manually animate the
>>>> emitters.
>>>>
>>>> -e
>>>>
>>>>  Next time please start your e-mail with the bad news :)
>>>>> I got all exited until I got to your last sentence... what a buzz-kill.
>>>>> Thanks for the info though
>>>>> G
>>>>> On 2012/12/17 09:52 AM, Stefan Kubicek wrote:
>>>>>
>>>>>> The easiest and fastest way of setting up beer with bubbles that I
>>>>>> have come across is with PhoenixFD.
>>>>>> It comes with a special bubble shader that looks very convinving and
>>>>>> renders fast. Also fluid simulation is orders of magnitude faster than
>>>>>> with Lagoa for a scene of the scale you describe.
>>>>>> Max and now Maya only, unfortunately :-(
>>>>>>
>>>>>>
>>>>>>
>>>>>>  Hey guys
>>>>>>> I need to make a beer pour shot and I'm trying to get the foam head
>>>>>>> to
>>>>>>> form. My Idea so far is to emit two phases at once, but so far I cant
>>>>>>> seem to figure out how to get the one phase material to rise to the
>>>>>>> top.
>>>>>>> I've tried to set the mass at emission to be less on the one phase,
>>>>>>> but
>>>>>>> no luck.
>>>>>>> Has anyone done this type of thing before and would like to give me
>>>>>>> some
>>>>>>> festive season advice :P
>>>>>>> Thanks guys
>>>>>>> G
>>>>>>>
>>>>>>>
>>>>
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>>>>
>>>>
>>>>
>>
>>
>>
>>
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>>
>>
>


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