Great thread. I may have to do this for an up coming project. Since I have Maya as well I will look into PhoenixFD.
On Mon, Dec 17, 2012 at 11:42 AM, Gerbrand Nel <[email protected]>wrote: > no apology needed, I just thought you had a clever workaround I didn't > understand :) > I am using 1 point cloud to do both the foam and the beer. I basically > trigger random particles to switch to the next phase as they enter the > glass. This new phase has less mass, and a randomized force working against > gravity. > So far its working really nicely. I'll do a post sim scale to make these > air bubbles grow as the move towards the top. > g > > On 2012/12/17 04:50 PM, Eric Gunther wrote: > >> Hi, >> >> "but so far I cant seem to figure out how to get the one phase material >> to rise to the top" >> >> I was under the impression that you where using multiple particle clouds >> to achieve the foam/beer mix. >> >> I realize now, that maybe the change from bear to foam, particularly the >> cascades that you get in Guinness for instance, may not be possible with >> such a set up. Also I imagine the technique your using is quite >> different from what I was picturing. >> >> >> All-together I apologize if this is pointless. >> >> Thanks, >> >> -e >> >> On Mon, 2012-12-17 at 15:51 +0200, Gerbrand Nel wrote: >> >>> I don't understand.... why would I animate the emitter? >>> On 2012/12/17 03:37 PM, Eric Gunther wrote: >>> >>>> Hello, >>>> >>>> Maybe completely ill-informed, but can't you manually animate the >>>> emitters. >>>> >>>> -e >>>> >>>> Next time please start your e-mail with the bad news :) >>>>> I got all exited until I got to your last sentence... what a buzz-kill. >>>>> Thanks for the info though >>>>> G >>>>> On 2012/12/17 09:52 AM, Stefan Kubicek wrote: >>>>> >>>>>> The easiest and fastest way of setting up beer with bubbles that I >>>>>> have come across is with PhoenixFD. >>>>>> It comes with a special bubble shader that looks very convinving and >>>>>> renders fast. Also fluid simulation is orders of magnitude faster than >>>>>> with Lagoa for a scene of the scale you describe. >>>>>> Max and now Maya only, unfortunately :-( >>>>>> >>>>>> >>>>>> >>>>>> Hey guys >>>>>>> I need to make a beer pour shot and I'm trying to get the foam head >>>>>>> to >>>>>>> form. My Idea so far is to emit two phases at once, but so far I cant >>>>>>> seem to figure out how to get the one phase material to rise to the >>>>>>> top. >>>>>>> I've tried to set the mass at emission to be less on the one phase, >>>>>>> but >>>>>>> no luck. >>>>>>> Has anyone done this type of thing before and would like to give me >>>>>>> some >>>>>>> festive season advice :P >>>>>>> Thanks guys >>>>>>> G >>>>>>> >>>>>>> >>>> >>>> ----- >>>> No virus found in this message. >>>> Checked by AVG - www.avg.com >>>> Version: 2012.0.2221 / Virus Database: 2637/5465 - Release Date: >>>> 12/16/12 >>>> >>>> >>>> >> >> >> >> >> ----- >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2012.0.2221 / Virus Database: 2637/5465 - Release Date: 12/16/12 >> >> >> > -- www.johnrichardsanchez.com

