This should help: http://vimeo.com/19399592
On Sat, Dec 29, 2012 at 9:37 AM, Sofronis Efstathiou < [email protected]> wrote: > Hi all,**** > > ** ** > > I’m having problems trying to get a number of normal map to work across a > character which has a multiple tile UV set up. **** > > ** ** > > In essence, I’m using three bits of software – Softimage, zBrush and > Mari. I’m using zBrush for the high res sculpt and generating the Normal > Maps; Softimage for retopologising and the eventual final render, and Mari > for creating the textures. Currently it’s a Multi patch/UV set up – I > workflow I want to introduce to my students. I’m keen to avoid Ultimapper > at the moment; as I want to demonstrate a cross pipeline approach. **** > > ** ** > > Everything is working fine until the final stage when I try to integrate > the Normal maps in the Rendertree (diffuse and spec works well using mix8 > colour nodes or the “Multipatch Texture setup plugin”) . I have 10 normal > maps, all of which are offset in the UV editor. However, I’m finding it > hard to understand how to combine the normal maps into a single output and > then plug this into the Materials Bump input. Should I use the > XSINormalMap node or just the Bump Map node? The XSINormalMap node has a UV > Remap property in the Advanced tab - so this allows me to easily remap the > normal maps into their correct UV Spaces - but how do I combine the > results of these nodes together to create a single Normal map calculation; > which I plug into the Bump Option of the material? I ‘m not sure what > vector math node (do I need one?) I need to use to accomplish > this……texturing and shaders are not my strong points. **** > > ** ** > > Any help much appreciated! It’s been driving me slightly loopy! Too much > turkey has hurt my brain…**** > > ** ** > > Cheers and a belated merry Christmas..**** > > ** ** > > Sofronis Efstathiou > > Postgraduate Framework Leader**** > > Computer Animation Academic Group**** > > *National Centre for Computer Animation* > > > Email: [email protected]**** > > ** ** > > Tel: +44 (0) 1202 965805**** > > ** ** > > Profile: http://uk.linkedin.com/in/sofronisefstathiou**** > > > Student Work: **** > > http://www.youtube.com/NCCA3DAnimation **** > > http://www.youtube.com/NCCADigitalFX **** > > http://www.youtube.com/NCCAAnimation**** > > ** ** > > [image: NCCA]**** > > ** ** > > [image: Description: Description: > http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]**** > > ** ** > > Awarded for world-class computer animation teaching **** > > with wide scientific and creative applications**** > > ** ** > > BU is a Disability Two Ticks Employer and has signed up to the > Mindful Employer charter. Information about the accessibility of University > buildings can be found on the BU DisabledGo > webpages<http://www.disabledgo.com/en/org/bournemouth-university> > > This email is intended only for the person to whom it is addressed and may > contain confidential information. If you have received this email in error, > please notify the sender and delete this email, which must not be copied, > distributed or disclosed to any other person. > > Any views or opinions presented are solely those of the author and do not > necessarily represent those of Bournemouth University or its subsidiary > companies. Nor can any contract be formed on behalf of the University or > its subsidiary companies via email. > > -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 * [email protected] *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com>
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