Hi Saf, You could try pre-comping all the normal maps in the fxtree, so you get one big output clip with all the maps aligned.
One extra step but easily scriptable if needed.. Cris On 30 December 2012 16:59, Sofronis Efstathiou < [email protected]> wrote: > Thanks Stephen, that’s much appreciated.**** > > ** ** > > The problem with Manny setup here is that he using Ultimapper – which as > far as I am aware, cannot generate its maps across Multiple UV Tiles – it’s > all based on the default UV space (0-1). So trying to generate my normal > won’t work with my character. Actually – I’ve managed to output the normal > easily within zBrush (or Mudbox if need be); the problem I have is how to > wire multiple XSIMormalMap nodes together and input these into the material > single ‘Bump’ input.**** > > ** ** > > I saw there was a Mix8Vector node from a few years back – but this didn’t > seem to install correctly with XSI 64bit 2013. I was thinking a node like > this (somewhat similar to the Mix8Node) would be the way to go. Not sure > if there is a default Vector node in Softimage that would allow me to input > multiple XSINormalMaps and then mix them using an ‘add’ operation?**** > > ** ** > > Cheers**** > > ** ** > > Saf**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Stephen Davidson > *Sent:* 29 December 2012 17:11 > *To:* [email protected] > *Subject:* Re: Normal Maps and multiple tile UV set up**** > > ** ** > > This should help:**** > > http://vimeo.com/19399592**** > > On Sat, Dec 29, 2012 at 9:37 AM, Sofronis Efstathiou < > [email protected]> wrote:**** > > Hi all,**** > > **** > > I’m having problems trying to get a number of normal map to work across a > character which has a multiple tile UV set up. **** > > **** > > In essence, I’m using three bits of software – Softimage, zBrush and > Mari. I’m using zBrush for the high res sculpt and generating the Normal > Maps; Softimage for retopologising and the eventual final render, and Mari > for creating the textures. Currently it’s a Multi patch/UV set up – I > workflow I want to introduce to my students. I’m keen to avoid Ultimapper > at the moment; as I want to demonstrate a cross pipeline approach. **** > > **** > > Everything is working fine until the final stage when I try to integrate > the Normal maps in the Rendertree (diffuse and spec works well using mix8 > colour nodes or the “Multipatch Texture setup plugin”) . I have 10 normal > maps, all of which are offset in the UV editor. However, I’m finding it > hard to understand how to combine the normal maps into a single output and > then plug this into the Materials Bump input. Should I use the > XSINormalMap node or just the Bump Map node? The XSINormalMap node has a UV > Remap property in the Advanced tab - so this allows me to easily remap the > normal maps into their correct UV Spaces - but how do I combine the > results of these nodes together to create a single Normal map calculation; > which I plug into the Bump Option of the material? I ‘m not sure what > vector math node (do I need one?) I need to use to accomplish > this……texturing and shaders are not my strong points. **** > > **** > > Any help much appreciated! It’s been driving me slightly loopy! Too much > turkey has hurt my brain…**** > > **** > > Cheers and a belated merry Christmas..**** > > **** > > Sofronis Efstathiou > > Postgraduate Framework Leader**** > > Computer Animation Academic Group**** > > *National Centre for Computer Animation***** > > > Email: [email protected]**** > > **** > > Tel: +44 (0) 1202 965805**** > > **** > > Profile: http://uk.linkedin.com/in/sofronisefstathiou**** > > > Student Work: **** > > http://www.youtube.com/NCCA3DAnimation **** > > http://www.youtube.com/NCCADigitalFX **** > > http://www.youtube.com/NCCAAnimation**** > > **** > > [image: NCCA]**** > > **** > > [image: Description: Description: > http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]**** > > **** > > Awarded for world-class computer animation teaching **** > > with wide scientific and creative applications**** > > **** > > **** > > BU is a Disability Two Ticks Employer and has signed up to the Mindful > Employer charter. Information about the accessibility of University > buildings can be found on the BU DisabledGo > webpages<http://www.disabledgo.com/en/org/bournemouth-university> > **** > > This email is intended only for the person to whom it is addressed and may > contain confidential information. If you have received this email in error, > please notify the sender and delete this email, which must not be copied, > distributed or disclosed to any other person.**** > > Any views or opinions presented are solely those of the author and do not > necessarily represent those of Bournemouth University or its subsidiary > companies. Nor can any contract be formed on behalf of the University or > its subsidiary companies via email.**** > > > > **** > > ** ** > > -- **** > > Best Regards, > * Stephen P. Davidson** ** > **(954) 552-7956** > * [email protected]**** > > *Any sufficiently advanced technology is indistinguishable from magic***** > > > - Arthur C. Clarke**** > > <http://www.3danimationmagic.com>**** >
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