try a vector - vector node and chain them together to create the effect you
want.
You can set the operation to Add for each of them.




On Sun, Dec 30, 2012 at 8:59 AM, Sofronis Efstathiou <
[email protected]> wrote:

> Thanks Stephen, that’s much appreciated.****
>
> ** **
>
> The problem with Manny setup here is that he using Ultimapper – which as
> far as I am aware, cannot generate its maps across Multiple UV Tiles – it’s
> all based on the default UV space (0-1).  So trying to generate my normal
> won’t work with my character.  Actually – I’ve managed to output the normal
> easily within zBrush (or Mudbox if need be); the problem I have is how to
> wire multiple XSIMormalMap nodes together and input these into the material
> single ‘Bump’ input.****
>
> ** **
>
> I saw there was a Mix8Vector node from a few years back – but this didn’t
> seem to install correctly with XSI 64bit 2013.  I was thinking a node like
> this (somewhat similar to the Mix8Node) would be the way to go.  Not sure
> if there is a default Vector node in Softimage that would allow me to input
> multiple XSINormalMaps and then mix them using an ‘add’ operation?****
>
> ** **
>
> Cheers****
>
> ** **
>
> Saf****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Stephen Davidson
> *Sent:* 29 December 2012 17:11
> *To:* [email protected]
> *Subject:* Re: Normal Maps and multiple tile UV set up****
>
> ** **
>
> This should help:****
>
> http://vimeo.com/19399592****
>
> On Sat, Dec 29, 2012 at 9:37 AM, Sofronis Efstathiou <
> [email protected]> wrote:****
>
> Hi all,****
>
>  ****
>
> I’m having problems trying to get a number of normal map to work across a
> character which has a multiple tile UV set up.  ****
>
>  ****
>
> In essence, I’m using three bits of software – Softimage, zBrush and
> Mari.  I’m using zBrush for the high res sculpt and generating the Normal
> Maps; Softimage for retopologising and the eventual final render, and Mari
> for creating the textures.  Currently it’s a Multi patch/UV set up – I
> workflow I want to introduce to my students.  I’m keen to avoid Ultimapper
> at the moment; as I want to demonstrate a cross pipeline approach. ****
>
>  ****
>
> Everything is working fine until the final stage when I try to integrate
> the Normal maps in the Rendertree (diffuse and spec works well using mix8
> colour nodes or the “Multipatch Texture setup plugin”) .  I have 10 normal
> maps, all of which are offset in the UV editor.  However, I’m finding it
> hard to understand how to combine the normal maps into a single output and
> then plug this into the Materials Bump input.  Should I use the
> XSINormalMap node or just the Bump Map node? The XSINormalMap node has a UV
> Remap property in the Advanced tab - so this allows me to easily remap the
> normal maps into their correct UV Spaces - but  how do I combine the
> results of these nodes together to create a single Normal map calculation;
> which I plug into the Bump Option of the material?  I ‘m not sure what
> vector math node (do I need one?) I need to use to accomplish
> this……texturing and shaders are not my strong points. ****
>
>  ****
>
> Any help much appreciated!  It’s been driving me slightly loopy!  Too much
> turkey has hurt my brain…****
>
>  ****
>
> Cheers and a belated merry Christmas..****
>
>  ****
>
> Sofronis Efstathiou
>
> Postgraduate Framework Leader****
>
> Computer Animation Academic Group****
>
> *National Centre for Computer Animation*****
>
>
> Email: [email protected]****
>
>  ****
>
> Tel: +44 (0) 1202 965805****
>
>  ****
>
> Profile: http://uk.linkedin.com/in/sofronisefstathiou****
>
>
> Student Work: ****
>
> http://www.youtube.com/NCCA3DAnimation ****
>
> http://www.youtube.com/NCCADigitalFX ****
>
> http://www.youtube.com/NCCAAnimation****
>
>  ****
>
> [image: NCCA]****
>
>  ****
>
> [image: Description: Description:
> http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]****
>
>  ****
>
> Awarded for world-class computer animation teaching ****
>
> with wide scientific and creative applications****
>
>  ****
>
> ****
>
> BU is a Disability Two Ticks Employer and has signed up to the Mindful
> Employer charter. Information about the accessibility of University
> buildings can be found on the BU DisabledGo 
> webpages<http://www.disabledgo.com/en/org/bournemouth-university>
> ****
>
> This email is intended only for the person to whom it is addressed and may
> contain confidential information. If you have received this email in error,
> please notify the sender and delete this email, which must not be copied,
> distributed or disclosed to any other person.****
>
> Any views or opinions presented are solely those of the author and do not
> necessarily represent those of Bournemouth University or its subsidiary
> companies. Nor can any contract be formed on behalf of the University or
> its subsidiary companies via email.****
>
>
>
> ****
>
> ** **
>
> -- ****
>
> Best Regards,
> *  Stephen P. Davidson** **
>        **(954) 552-7956**
> *    [email protected]****
>
> *Any sufficiently advanced technology is indistinguishable from magic*****
>
>
>    - Arthur C. Clarke****
>
> <http://www.3danimationmagic.com>****
>

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