Seriously - this is one of my biggest feature requests ever since I found out 
it is not possible.

-------- Original-Nachricht --------
> Datum: Fri, 11 Jan 2013 11:29:46 -0500
> Von: Alan Fregtman <[email protected]>
> An: XSI Mailing List <[email protected]>
> Betreff: Re: Cage deform by cluster

> Hehe, I knew ICE was slower for this hence my more traditional solution.
> 
> It's dissapointing, but ICE is just not fast enough when it comes to
> singlethreaded things and it has a lot of overhead. It kicks ass and takes
> names when it comes to large datasets (where it magically slices up
> operations to many threads) like with most deformers, but with simple
> tasks
> it's slow.
> 
> Maybe if and when we ever become able to set an icetree on a group of
> objects and drive everything from 1 tree, then it could potentially be
> better. — 2400 icetrees is nuts, no matter how simple. :p
> 
> 
> On Fri, Jan 11, 2013 at 9:08 AM, Rob Chapman <[email protected]> wrote:
> 
> > and my timings are 2400 nulls in 54 minutes. A rate of 44.4 nulls
> > constrained per minute on 2013SP1 64bit dual Xeon X5680s @3.33ghz - my
> > workstation must be faster.
> >
> > still, a ridiculous amount of time for such a basic task.  Alan's script
> > btw took 2 minutes to create, place and constrain all 2400 nulls. A very
> > clear winner.
> >
> > apologies for the noise!
> >
> >
> > best
> >
> > Rob
> >
> >
> > On 11 January 2013 13:20, Nuno Conceicao
> <[email protected]>wrote:
> >
> >> Sorry mate, i made a mistake on my initial null amount, i had 2x more
> >> nulls than i needed, i counted triangles instead of polys,duh!, i
> changed
> >> my post a bit too late.
> >> Anyways, ive cut the time to half, but still was very slow, i think
> once
> >> it is large data sets it can get very slow in softimage doing things,
> in
> >> any case after i got rid of the excess nulls, i only got 2-3 fps while
> on
> >> the contrained to cluster nulls i got 4+ FPS.
> >>
> >>
> >>
> >> On Fri, Jan 11, 2013 at 1:14 PM, Rob Chapman
> <[email protected]>wrote:
> >>
> >>> wow, very interesting!  2 hours to constrain 2800 nulls - so thats
> only
> >>> 15 nulls per minute , bit of a joke!  Am sorry for suggesting it, I
> really
> >>> did not appreciate how slow it is and thought the menu call to ICE >
> >>> Kinematics > transform objects by particles   might have been more
> >>> optimised than Alan's Python script.. definitely not!  maybe its
> written in
> >>> VBscript or...? :)
> >>>
> >>> I guess the serious rigger constrainers are best to stick with Python
> >>> scripted solutions for now.
> >>>
> >>> Also couldnt understand how it took so long as the example I made with
> >>> few hundred wasnt that tedious to wait, so testing it out on a grid
> quick
> >>> with 2400 nulls , the progress bar is already past 1/4 way though and
> its
> >>> only been 5 minutes... oh wait screens frozen and gone white - will
> let you
> >>> know final time if it finishes, just going for lunch!  :D
> >>>
> >>> its obviously not multithreaded as only 1 core out of 24 is in use for
> >>> this procedure - what a waste!
> >>>
> >>> cheers
> >>>
> >>> Rob
> >>>
> >>>
> >>>
> >>>
> >>> On 11 January 2013 12:47, Nuno Conceicao
> <[email protected]>wrote:
> >>>
> >>>> took nearly 2 hours to apply the transform to all the nulls, after,
> to
> >>>> tes
> >>>
> >>>
> >>>
> >>>
> >>
> >

Reply via email to