ditto

On Fri, Jan 11, 2013 at 11:41 AM, Leo Quensel <[email protected]> wrote:

> Seriously - this is one of my biggest feature requests ever since I found
> out it is not possible.
>
> -------- Original-Nachricht --------
> > Datum: Fri, 11 Jan 2013 11:29:46 -0500
> > Von: Alan Fregtman <[email protected]>
> > An: XSI Mailing List <[email protected]>
> > Betreff: Re: Cage deform by cluster
>
> > Hehe, I knew ICE was slower for this hence my more traditional solution.
> >
> > It's dissapointing, but ICE is just not fast enough when it comes to
> > singlethreaded things and it has a lot of overhead. It kicks ass and
> takes
> > names when it comes to large datasets (where it magically slices up
> > operations to many threads) like with most deformers, but with simple
> > tasks
> > it's slow.
> >
> > Maybe if and when we ever become able to set an icetree on a group of
> > objects and drive everything from 1 tree, then it could potentially be
> > better. — 2400 icetrees is nuts, no matter how simple. :p
> >
> >
> > On Fri, Jan 11, 2013 at 9:08 AM, Rob Chapman <[email protected]>
> wrote:
> >
> > > and my timings are 2400 nulls in 54 minutes. A rate of 44.4 nulls
> > > constrained per minute on 2013SP1 64bit dual Xeon X5680s @3.33ghz - my
> > > workstation must be faster.
> > >
> > > still, a ridiculous amount of time for such a basic task.  Alan's
> script
> > > btw took 2 minutes to create, place and constrain all 2400 nulls. A
> very
> > > clear winner.
> > >
> > > apologies for the noise!
> > >
> > >
> > > best
> > >
> > > Rob
> > >
> > >
> > > On 11 January 2013 13:20, Nuno Conceicao
> > <[email protected]>wrote:
> > >
> > >> Sorry mate, i made a mistake on my initial null amount, i had 2x more
> > >> nulls than i needed, i counted triangles instead of polys,duh!, i
> > changed
> > >> my post a bit too late.
> > >> Anyways, ive cut the time to half, but still was very slow, i think
> > once
> > >> it is large data sets it can get very slow in softimage doing things,
> > in
> > >> any case after i got rid of the excess nulls, i only got 2-3 fps while
> > on
> > >> the contrained to cluster nulls i got 4+ FPS.
> > >>
> > >>
> > >>
> > >> On Fri, Jan 11, 2013 at 1:14 PM, Rob Chapman
> > <[email protected]>wrote:
> > >>
> > >>> wow, very interesting!  2 hours to constrain 2800 nulls - so thats
> > only
> > >>> 15 nulls per minute , bit of a joke!  Am sorry for suggesting it, I
> > really
> > >>> did not appreciate how slow it is and thought the menu call to ICE >
> > >>> Kinematics > transform objects by particles   might have been more
> > >>> optimised than Alan's Python script.. definitely not!  maybe its
> > written in
> > >>> VBscript or...? :)
> > >>>
> > >>> I guess the serious rigger constrainers are best to stick with Python
> > >>> scripted solutions for now.
> > >>>
> > >>> Also couldnt understand how it took so long as the example I made
> with
> > >>> few hundred wasnt that tedious to wait, so testing it out on a grid
> > quick
> > >>> with 2400 nulls , the progress bar is already past 1/4 way though and
> > its
> > >>> only been 5 minutes... oh wait screens frozen and gone white - will
> > let you
> > >>> know final time if it finishes, just going for lunch!  :D
> > >>>
> > >>> its obviously not multithreaded as only 1 core out of 24 is in use
> for
> > >>> this procedure - what a waste!
> > >>>
> > >>> cheers
> > >>>
> > >>> Rob
> > >>>
> > >>>
> > >>>
> > >>>
> > >>> On 11 January 2013 12:47, Nuno Conceicao
> > <[email protected]>wrote:
> > >>>
> > >>>> took nearly 2 hours to apply the transform to all the nulls, after,
> > to
> > >>>> tes
> > >>>
> > >>>
> > >>>
> > >>>
> > >>
> > >
>

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