This might be a hint to some problems we had. We have been completely unable to 
get matching cameras from Maya to Soft via FBX - always messed up framing and 
sometimes even animation. Didn't think of it as a bug because I couldn't find 
anyone else with that problem so I thought it was on our end.

Leo

-------- Original-Nachricht --------
> Datum: Mon, 14 Jan 2013 11:30:42 +0100 (CET)
> Von: Morten Bartholdy <[email protected]>
> An: [email protected]
> Betreff: FBX I/O camera weirdness

> We are exporting cameras animated in Maya and importing to Softimage to
> create fluids with emFluid5/baVolume and have run in to some weird stuff
> around values for Focal Length vs. Field of View.
> 
> We are exporting a scene with a camera, a cup and a gridplane. Previously
> we have exported the camera and the cup where the FOV/Focal Lenngth
> parameters were correct, but in later IO's where the camera is exported
> with the gridplane (for reference) the values for FOV and Focal Length are
> switched (!!) on import into Softimage. If we import the same fbx file
> into
> Maya the values are good, so we are suspecting the Softimage Crosswalk FBX
> importer is funky. Having done some troubleshooting I can see no reason
> why
> this should happen, but it does. The camera is baked before export, so I
> have keys on both parameters.
> 
> I am wondering if any of you have run in to something similar and possibly
> know what exactly causes it, as it could prove quite troublesome for
> animated cameras.
> 
> 
> - Morten

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