This might be a hint to some problems we had. We have been completely unable to get matching cameras from Maya to Soft via FBX - always messed up framing and sometimes even animation. Didn't think of it as a bug because I couldn't find anyone else with that problem so I thought it was on our end.
Leo -------- Original-Nachricht -------- > Datum: Mon, 14 Jan 2013 11:30:42 +0100 (CET) > Von: Morten Bartholdy <[email protected]> > An: [email protected] > Betreff: FBX I/O camera weirdness > We are exporting cameras animated in Maya and importing to Softimage to > create fluids with emFluid5/baVolume and have run in to some weird stuff > around values for Focal Length vs. Field of View. > > We are exporting a scene with a camera, a cup and a gridplane. Previously > we have exported the camera and the cup where the FOV/Focal Lenngth > parameters were correct, but in later IO's where the camera is exported > with the gridplane (for reference) the values for FOV and Focal Length are > switched (!!) on import into Softimage. If we import the same fbx file > into > Maya the values are good, so we are suspecting the Softimage Crosswalk FBX > importer is funky. Having done some troubleshooting I can see no reason > why > this should happen, but it does. The camera is baked before export, so I > have keys on both parameters. > > I am wondering if any of you have run in to something similar and possibly > know what exactly causes it, as it could prove quite troublesome for > animated cameras. > > > - Morten

