We are exporting cameras animated in Maya and importing to Softimage to
create fluids with emFluid5/baVolume and have run in to some weird stuff
around values for Focal Length vs. Field of View.

We are exporting a scene with a camera, a cup and a gridplane. Previously
we have exported the camera and the cup where the FOV/Focal Lenngth
parameters were correct, but in later IO's where the camera is exported
with the gridplane (for reference) the values for FOV and Focal Length are
switched (!!) on import into Softimage. If we import the same fbx file into
Maya the values are good, so we are suspecting the Softimage Crosswalk FBX
importer is funky. Having done some troubleshooting I can see no reason why
this should happen, but it does. The camera is baked before export, so I
have keys on both parameters.

I am wondering if any of you have run in to something similar and possibly
know what exactly causes it, as it could prove quite troublesome for
animated cameras.


- Morten

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