You don't need to use lm2dmv since XSI 7.0 :). There is an AOV/Channel/RenderBuffer just for that. I just can't remember the exact name without opening Softimage...
On Mon, Jan 14, 2013 at 7:44 AM, Ben Beckett <[email protected]> wrote: > Hi Olivier > > Your best using this http://www.alamaison.fr/3d/lm_2DMV/lm_2DMV_ref.htm > > Create a pass, add the shader as a over ride, > > Setting you render options here is key so follow the section > *2) Render Options Settings* > *and* > *3) Normalize* > > > Ben > > > On 14 January 2013 12:34, Ian Baxter <[email protected]> wrote: > >> What are you comping in? >> I would try Raster Motion and make sure you render scanline or you won't >> get the camera contribution. >> >> >> >> >> On Mon, Jan 14, 2013 at 10:24 AM, olivier jeannel < >> [email protected]> wrote: >> >>> Hi list, >>> >>> I'm post processing a crowdFX sequence. I'd like to enhance the motion >>> blur a bit, I'm having a rotative camera movement. >>> I thought I'd output a MotionVector Pass using Motion_Vector(mip) pass >>> shader. >>> I'm just running some test atm. >>> >>> 1/Is this the correct shader ? >>> 2/It's a bit long to render, it's computing several frames, right ? >>> 3/Then I guess I'm supposed to cache the whole sim, right ? >>> >>> Thank's >>> >> >> >

