You don't need to use lm2dmv since XSI 7.0 :).
There is an AOV/Channel/RenderBuffer just for that. I just can't remember
the exact name without opening Softimage...

On Mon, Jan 14, 2013 at 7:44 AM, Ben Beckett <[email protected]> wrote:

> Hi Olivier
>
> Your best using this http://www.alamaison.fr/3d/lm_2DMV/lm_2DMV_ref.htm
>
> Create a pass, add the shader as a over ride,
>
> Setting you render options here is key so follow the section
> *2) Render Options Settings*
> *and*
> *3) Normalize*
>
>
> Ben
>
>
> On 14 January 2013 12:34, Ian Baxter <[email protected]> wrote:
>
>> What are you comping in?
>> I would try Raster Motion and make sure you render scanline or you won't
>> get the camera contribution.
>>
>>
>>
>>
>> On Mon, Jan 14, 2013 at 10:24 AM, olivier jeannel <
>> [email protected]> wrote:
>>
>>> Hi list,
>>>
>>> I'm post processing a crowdFX sequence. I'd like to enhance the motion
>>> blur a bit, I'm having a rotative camera movement.
>>> I thought I'd output a MotionVector Pass using  Motion_Vector(mip) pass
>>> shader.
>>> I'm just running some test atm.
>>>
>>> 1/Is this the correct shader ?
>>> 2/It's a bit long to render, it's computing several frames, right ?
>>> 3/Then I guess I'm supposed to cache the whole sim, right ?
>>>
>>> Thank's
>>>
>>
>>
>

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