Thank you all people !
Right now, I'm delivering "as is" for validation. Will see what "they" say... Aaah, I didn't know for the mdd thing, thanks a lot for the in depth detailled explanation Guillaume ;)

Thank's !


Le 14/01/2013 14:03, Guillaume Laforge a écrit :
You don't need to use lm2dmv since XSI 7.0 :).
There is an AOV/Channel/RenderBuffer just for that. I just can't remember the exact name without opening Softimage...

On Mon, Jan 14, 2013 at 7:44 AM, Ben Beckett <[email protected] <mailto:[email protected]>> wrote:

    Hi Olivier

    Your best using this
    http://www.alamaison.fr/3d/lm_2DMV/lm_2DMV_ref.htm

    Create a pass, add the shader as a over ride,

    Setting you render options here is key so follow the section


        *2) Render Options Settings*

    *and*


        *3) Normalize*



    Ben


    On 14 January 2013 12:34, Ian Baxter <[email protected]
    <mailto:[email protected]>> wrote:

        What are you comping in?
        I would try Raster Motion and make sure you render scanline or
        you won't get the camera contribution.




        On Mon, Jan 14, 2013 at 10:24 AM, olivier jeannel
        <[email protected] <mailto:[email protected]>> wrote:

            Hi list,

            I'm post processing a crowdFX sequence. I'd like to
            enhance the motion blur a bit, I'm having a rotative
            camera movement.
            I thought I'd output a MotionVector Pass using
             Motion_Vector(mip) pass shader.
            I'm just running some test atm.

            1/Is this the correct shader ?
            2/It's a bit long to render, it's computing several
            frames, right ?
            3/Then I guess I'm supposed to cache the whole sim, right ?

            Thank's





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