Thank you all people !
Right now, I'm delivering "as is" for validation. Will see what "they"
say...
Aaah, I didn't know for the mdd thing, thanks a lot for the in depth
detailled explanation Guillaume ;)
Thank's !
Le 14/01/2013 14:03, Guillaume Laforge a écrit :
You don't need to use lm2dmv since XSI 7.0 :).
There is an AOV/Channel/RenderBuffer just for that. I just can't
remember the exact name without opening Softimage...
On Mon, Jan 14, 2013 at 7:44 AM, Ben Beckett <[email protected]
<mailto:[email protected]>> wrote:
Hi Olivier
Your best using this
http://www.alamaison.fr/3d/lm_2DMV/lm_2DMV_ref.htm
Create a pass, add the shader as a over ride,
Setting you render options here is key so follow the section
*2) Render Options Settings*
*and*
*3) Normalize*
Ben
On 14 January 2013 12:34, Ian Baxter <[email protected]
<mailto:[email protected]>> wrote:
What are you comping in?
I would try Raster Motion and make sure you render scanline or
you won't get the camera contribution.
On Mon, Jan 14, 2013 at 10:24 AM, olivier jeannel
<[email protected] <mailto:[email protected]>> wrote:
Hi list,
I'm post processing a crowdFX sequence. I'd like to
enhance the motion blur a bit, I'm having a rotative
camera movement.
I thought I'd output a MotionVector Pass using
Motion_Vector(mip) pass shader.
I'm just running some test atm.
1/Is this the correct shader ?
2/It's a bit long to render, it's computing several
frames, right ?
3/Then I guess I'm supposed to cache the whole sim, right ?
Thank's