Quiet a few smartphone & tablet solutions around now as well.... Haven't use one yet but looking forward to trying.
http://www.ononesoftware.com/products/dslr-camera-remote/ https://play.google.com/store/apps/details?id=com.dslr.dashboard&hl=en Adam ________________________________ From: adrian wyer <[email protected]> To: [email protected] Sent: Wednesday, 16 January 2013, 15:25 Subject: RE: capturing spherical HDRi's? and of course if you shoot Nikon (like you should, if you have any sense ;-p ) http://breezesys.co.uk/NKRemote/index.htm a ________________________________ From:[email protected] [mailto: [email protected] ] On Behalf Of Lp3dsoft Sent: 16 January 2013 15:02 To: [email protected] Cc: [email protected] Subject: Re: capturing spherical HDRi's? Hi, I've used this in the past for remote bracketing, works well http://www.breezesys.co.uk/DSLRRemotePro/index.htm Some other interesting bits on their site as well. And I don't think anyone as listed it in the thread but best place to look for basics and how things work is http://www.hdrshop.com/ Hope it helps Cheers Lawrence On 16 Jan 2013, at 14:35, Byron Nash <[email protected]> wrote: I find that the slowest thing on set is capturing all the exposures. I don't have a tool like the Promote Controller or any other device to automatically fire off the brackets. After seeing a video of the author of the HDRI Handbook on set, I'm convinced the fastest method is a pano rig like the nodal ninja with a spherical fisheye and something to fire the brackets automatically. In and out very quickly. > >On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin <[email protected]> wrote: >Slightly off topic but this is pretty interesting stuff... > >http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/ > >J > > > >On 16 Jan 2013, at 13:19, Morten Bartholdy <[email protected]> wrote: >We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The software control for multiple exposures makes for better quality HDRI's as clouds, cars and pedestrians move less, and we can get in and record the HDRI in about a 10th of the time we used to without it, in all only some 5 minutes break for the crew for one HDRI. The Director and 1st AD will be much happier too. >> >>The chrome ball comes in to use in tight spaces where it is hard to fit in a camera on a tripod, but it is mostly sttting and collecting dust on a shelf these days. Mind you, if we had more time on a shoot I would like to have a chrome ball and a grey ball and have them in front of the liveaction camera just after the clapper - it would help setting up HDRI's and lights and balance the whole thing faster when lighting your scenes. >> >>Morten >> >> >> >>Den 16. januar 2013 kl. 12:11 skrev Anthony Martin >><[email protected]>: >>These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod and then shoot between 8-10 images (including direct above and direct below) covering the scene. >>>Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. Works like a charm. Both quick to do on set and quick to assemble when you get back to the office. >>>Digital Tutors actually have a good set of lessons on this. >>>http://www.digitaltutors.com/11/training.php?pid=599&autoplay=1 >>> >>>On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante < [email protected] > >>>wrote: >>>It really depends how much time you think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! >>> >>>the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). >>> >>> >>> >>>On Wednesday, 16 January 2013, Rob Wuijster wrote: >>>Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. >>> >>>The site, forum and book are -the- main sources of information on this. >>>Of course there are other sites dealing with this, but hdrlabs has it >>>condensed into one big package. >>> Rob Wuijster >>> E >>> [email protected] >>> \/-------------\/----------------\/ >>> >>>On 15-1-2013 23:09, Byron Nash wrote: >>>I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. >>>> >>>>On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold < [email protected] > wrote: >>>>Hey guys - >>>> >>>>I've been asked to help out on the show "Film Riot", and one of the things we were discussing is creating your own HDR images. >>>> >>>>I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. >>>> >>>>It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. >>>> >>>>Thanks, >>>> >>>>Paul >>>> >>>>No virus found in this message. >>>>Checked by AVG - www.avg.com >>>>Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13 >> >> > ________________________________ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2638/5536 - Release Date: 01/15/13

