That's totally possible as well.
To integrate volumetric or volume based rendering
is also on our target feature list, not yet planned
for a certain version though.
On 1/18/2013 8:42 PM, Rob Chapman wrote:
tbh a fast viewport volume primitive to display voxel data would be
much more preferable to something like a mesher which we have 3 times
over already!
;)
On 18 January 2013 19:36, Helge Mathee <[email protected]
<mailto:[email protected]>> wrote:
We need to get Eric Mootz excited about this so he integrates a
nice mesher. :)
*hint hint*
:)
On 1/18/2013 8:02 PM, Stefan Kubicek wrote:
I love the way how fast it simulates the movement of the trees :-)
What's next? Seamless branching?
https://vimeo.com/groups/fabric/videos/57690501
Hi guys – we thought you’d enjoy a look at a customer
project we’re working
on at the moment. It’s a good example of what’s possible
with CP –
procedural tree generation, patch editing, simulation,
integration into ICE
for forces and Arnold integration.
We're pretty happy with the performance we're getting
here, and it's cool
to see it running in Soft :)
Cheers,
Paul