That's totally possible as well.

To integrate volumetric or volume based rendering
is also on our target feature list, not yet planned
for a certain version though.

On 1/18/2013 8:42 PM, Rob Chapman wrote:
tbh a fast viewport volume primitive to display voxel data would be much more preferable to something like a mesher which we have 3 times over already!

;)


On 18 January 2013 19:36, Helge Mathee <[email protected] <mailto:[email protected]>> wrote:

    We need to get Eric Mootz excited about this so he integrates a
    nice mesher. :)

    *hint hint*

    :)


    On 1/18/2013 8:02 PM, Stefan Kubicek wrote:

        I love the way how fast it simulates the movement of the trees :-)
        What's next? Seamless branching?


            https://vimeo.com/groups/fabric/videos/57690501



            Hi guys – we thought you’d enjoy a look at a customer
            project we’re working
            on at the moment. It’s a good example of what’s possible
            with CP –
            procedural tree generation, patch editing, simulation,
            integration into ICE
            for forces and Arnold integration.



            We're pretty happy with the performance we're getting
            here, and it's cool
            to see it running in Soft :)



            Cheers,



            Paul






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