This is stunning Helge... The speed is jaw dropping!

On Jan 18, 2013, at 2:48 PM, Helge Mathee <[email protected]> wrote:

> That's totally possible as well.
> 
> To integrate volumetric or volume based rendering
> is also on our target feature list, not yet planned
> for a certain version though.
> 
> On 1/18/2013 8:42 PM, Rob Chapman wrote:
>> tbh a fast viewport volume primitive to display voxel data would be much 
>> more preferable to something like a mesher which we have 3 times over 
>> already!
>> 
>> ;)
>> 
>> 
>> On 18 January 2013 19:36, Helge Mathee <[email protected]> wrote:
>>> We need to get Eric Mootz excited about this so he integrates a nice 
>>> mesher. :)
>>> 
>>> *hint hint*
>>> 
>>> :)
>>> 
>>> 
>>> On 1/18/2013 8:02 PM, Stefan Kubicek wrote:
>>>> I love the way how fast it simulates the movement of the trees :-)
>>>> What's next? Seamless branching?
>>>> 
>>>> 
>>>>> https://vimeo.com/groups/fabric/videos/57690501
>>>>> 
>>>>> 
>>>>> 
>>>>> Hi guys – we thought you’d enjoy a look at a customer project we’re 
>>>>> working
>>>>> on at the moment. It’s a good example of what’s possible with CP –
>>>>> procedural tree generation, patch editing, simulation, integration into 
>>>>> ICE
>>>>> for forces and Arnold integration.
>>>>> 
>>>>> 
>>>>> 
>>>>> We're pretty happy with the performance we're getting here, and it's cool
>>>>> to see it running in Soft :)
>>>>> 
>>>>> 
>>>>> 
>>>>> Cheers,
>>>>> 
>>>>> 
>>>>> 
>>>>> Paul
> 

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