This is stunning Helge... The speed is jaw dropping! On Jan 18, 2013, at 2:48 PM, Helge Mathee <[email protected]> wrote:
> That's totally possible as well. > > To integrate volumetric or volume based rendering > is also on our target feature list, not yet planned > for a certain version though. > > On 1/18/2013 8:42 PM, Rob Chapman wrote: >> tbh a fast viewport volume primitive to display voxel data would be much >> more preferable to something like a mesher which we have 3 times over >> already! >> >> ;) >> >> >> On 18 January 2013 19:36, Helge Mathee <[email protected]> wrote: >>> We need to get Eric Mootz excited about this so he integrates a nice >>> mesher. :) >>> >>> *hint hint* >>> >>> :) >>> >>> >>> On 1/18/2013 8:02 PM, Stefan Kubicek wrote: >>>> I love the way how fast it simulates the movement of the trees :-) >>>> What's next? Seamless branching? >>>> >>>> >>>>> https://vimeo.com/groups/fabric/videos/57690501 >>>>> >>>>> >>>>> >>>>> Hi guys – we thought you’d enjoy a look at a customer project we’re >>>>> working >>>>> on at the moment. It’s a good example of what’s possible with CP – >>>>> procedural tree generation, patch editing, simulation, integration into >>>>> ICE >>>>> for forces and Arnold integration. >>>>> >>>>> >>>>> >>>>> We're pretty happy with the performance we're getting here, and it's cool >>>>> to see it running in Soft :) >>>>> >>>>> >>>>> >>>>> Cheers, >>>>> >>>>> >>>>> >>>>> Paul >

