How about also going through a good premade rig as reference?

Perhaps would you have access to some,
otherwise I know there are at least a few rigs over at RRay.de <http://rray.de/xsi/>.

(Tip: search for  "_ _rig"  with a preceding space as opposed to just "rig",
to narrow results to all rigs without matching things like "o/_rig_/inal")

I don't know about each rig's quality, (& while not being a rigger)
but there is at least the "Walter Rig" from the excellent /*Pigeon Impossible*/ short
http://www.pigeonimpossible.com/
which I hardly think could possibly be all that bad if not exempliary.

Plus if you go to this blog post of his,
http://www.cloudcatchersfilm.com/pigeon-impossible-podcast-archive/
there are podcasts (with a few videos about rigging/animation)
that seem to cover at least a few good techniques.

This while playing with the actual rig itself, might be interesting :)



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On 21/01/2013 5:52 AM, Matt Morris wrote:
Selling points for smaller shops has got to include being able to modify an enveloped mesh without losing your weights, uvs etc. And GATOR ;)


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