Thanks Brad!, I need some selling points... From: [email protected] [mailto:[email protected]] On Behalf Of Bradley Gabe Sent: Monday, 21 January 2013 6:11 PM To: [email protected] Subject: Re: Rigging resources
Funny, I had the opposite experience not long ago when I convinced a Maya rigger who was transitioning into Soft that he could build his hierarchy branches based on whatever made the most sense as opposed to building them around all or nothing visibility or branch selection. He found it quite liberating. On Mon, Jan 21, 2013 at 1:48 AM, Chris Gardner <[email protected]<mailto:[email protected]>> wrote: i had an otherwise very chilled and genteel friend of mine nearly hurl a chair through the wall because she couldn't understand why soft didn't *just work like maya*. scary, yet amusing. an open mind is essential if you're transitioning software packages... cheers, chrisg On 21 January 2013 17:30, Sandy Sutherland <[email protected]<mailto:[email protected]>> wrote: BUT it is likely to be a different method and if they get stuck in the 'I would do it THIS way in Maya' rut, then they start to blame and hate the Software

