Thanks Brad!, I need some selling points...

From: [email protected] 
[mailto:[email protected]] On Behalf Of Bradley Gabe
Sent: Monday, 21 January 2013 6:11 PM
To: [email protected]
Subject: Re: Rigging resources

Funny, I had the opposite experience not long ago when I convinced a Maya 
rigger who was transitioning into Soft that he could build his hierarchy 
branches based on whatever made the most sense as opposed to building them 
around all or nothing visibility or branch selection. He found it quite 
liberating.


On Mon, Jan 21, 2013 at 1:48 AM, Chris Gardner 
<[email protected]<mailto:[email protected]>> wrote:

i had an otherwise very chilled and genteel friend of mine nearly hurl a chair 
through the wall because she couldn't understand why soft didn't *just work 
like maya*. scary, yet amusing.

an open mind is essential if you're transitioning software packages...

cheers,
chrisg

On 21 January 2013 17:30, Sandy Sutherland 
<[email protected]<mailto:[email protected]>> 
wrote:
BUT it is likely to be a different method and if they get stuck in the 'I would 
do it THIS way in Maya' rut, then they start to blame and hate the Software


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