It gets multiplied by the alpha value as well, which is probably what is darkening your texture. This seems completely wrong to me too...
On 01/02/2013, Byron Nash <[email protected]> wrote: > Does anyone else feel like the transfer modes in the Mix nodes do not > behave as expected? When I try multiplying a texture over another, I get > darkening in the white areas. Maybe Softimage doesn't do the same math that > I'm used to with Adobe products that I'm used to? Shouldn't the white areas > of a texture when multiplying have no effect? > > Byron > -- www.matinai.com

