It gets multiplied by the alpha value as well, which is probably what
is darkening your texture. This seems completely wrong to me too...

On 01/02/2013, Byron Nash <[email protected]> wrote:
> Does anyone else feel like the transfer modes in the Mix nodes do not
> behave as expected? When I try multiplying a texture over another, I get
> darkening in the white areas. Maybe Softimage doesn't do the same math that
> I'm used to with Adobe products that I'm used to? Shouldn't the white areas
> of a texture when multiplying have no effect?
>
> Byron
>


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