transfer modes are the devil. Other than alpha blending and mix modes, I try to avoid the mix nodes altogether. use the color basic if you want a true multiply.
On Fri, Feb 1, 2013 at 2:39 PM, Matt Morris <[email protected]> wrote: > It gets multiplied by the alpha value as well, which is probably what > is darkening your texture. This seems completely wrong to me too... > > On 01/02/2013, Byron Nash <[email protected]> wrote: > > Does anyone else feel like the transfer modes in the Mix nodes do not > > behave as expected? When I try multiplying a texture over another, I get > > darkening in the white areas. Maybe Softimage doesn't do the same math > that > > I'm used to with Adobe products that I'm used to? Shouldn't the white > areas > > of a texture when multiplying have no effect? > > > > Byron > > > > > -- > www.matinai.com >

