transfer modes are the devil.  Other than alpha blending and mix modes, I
try to avoid the mix nodes altogether.  use the color basic if you want a
true multiply.



On Fri, Feb 1, 2013 at 2:39 PM, Matt Morris <[email protected]> wrote:

> It gets multiplied by the alpha value as well, which is probably what
> is darkening your texture. This seems completely wrong to me too...
>
> On 01/02/2013, Byron Nash <[email protected]> wrote:
> > Does anyone else feel like the transfer modes in the Mix nodes do not
> > behave as expected? When I try multiplying a texture over another, I get
> > darkening in the white areas. Maybe Softimage doesn't do the same math
> that
> > I'm used to with Adobe products that I'm used to? Shouldn't the white
> areas
> > of a texture when multiplying have no effect?
> >
> > Byron
> >
>
>
> --
> www.matinai.com
>

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