Matt, I did notice that the alpha value made a difference but I can't get
anything usable when it's not 0 or 1.

I'll look into the Color Basic Ed, thanks.


On Fri, Feb 1, 2013 at 2:58 PM, Ed Manning <[email protected]> wrote:

> transfer modes are the devil.  Other than alpha blending and mix modes, I
> try to avoid the mix nodes altogether.  use the color basic if you want a
> true multiply.
>
>
>
> On Fri, Feb 1, 2013 at 2:39 PM, Matt Morris <[email protected]> wrote:
>
>> It gets multiplied by the alpha value as well, which is probably what
>> is darkening your texture. This seems completely wrong to me too...
>>
>> On 01/02/2013, Byron Nash <[email protected]> wrote:
>> > Does anyone else feel like the transfer modes in the Mix nodes do not
>> > behave as expected? When I try multiplying a texture over another, I get
>> > darkening in the white areas. Maybe Softimage doesn't do the same math
>> that
>> > I'm used to with Adobe products that I'm used to? Shouldn't the white
>> areas
>> > of a texture when multiplying have no effect?
>> >
>> > Byron
>> >
>>
>>
>> --
>> www.matinai.com
>>
>
>

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