Matt, I did notice that the alpha value made a difference but I can't get anything usable when it's not 0 or 1.
I'll look into the Color Basic Ed, thanks. On Fri, Feb 1, 2013 at 2:58 PM, Ed Manning <[email protected]> wrote: > transfer modes are the devil. Other than alpha blending and mix modes, I > try to avoid the mix nodes altogether. use the color basic if you want a > true multiply. > > > > On Fri, Feb 1, 2013 at 2:39 PM, Matt Morris <[email protected]> wrote: > >> It gets multiplied by the alpha value as well, which is probably what >> is darkening your texture. This seems completely wrong to me too... >> >> On 01/02/2013, Byron Nash <[email protected]> wrote: >> > Does anyone else feel like the transfer modes in the Mix nodes do not >> > behave as expected? When I try multiplying a texture over another, I get >> > darkening in the white areas. Maybe Softimage doesn't do the same math >> that >> > I'm used to with Adobe products that I'm used to? Shouldn't the white >> areas >> > of a texture when multiplying have no effect? >> > >> > Byron >> > >> >> >> -- >> www.matinai.com >> > >

