shitty BT broadband doesn't play well with a 300+Mb scene file..... ;o)

 

and my usual preference is to eliminate any extraneous junk from the scene
to make it easier to trace the problem for support

 

a

 

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From: [email protected]
[mailto:[email protected]] On Behalf Of Dan Yargici
Sent: 05 February 2013 10:29
To: [email protected]
Subject: Re: Fcurve editor crashing soft

 

"this makes it VERY difficult to send a low complexity scene to support for
repro"

 

I don't mean to sound like a smartarse, but why not send a high complexity
one then?  :)

 

DAN

 

 

On Tue, Feb 5, 2013 at 12:20 PM, adrian wyer
<[email protected]> wrote:

as noted, we have had lots of issues with this, but if we strip an offending
scene down to just an animated null/root, the unwanted behaviour ceases

 

this makes it VERY difficult to send a low complexity scene to support for
repro

 

having already lost PLENTY of production time to this bug, we can't justify
MORE time spent trying to create a repro scene at our expense

 

a

 

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From: [email protected]
[mailto:[email protected]] On Behalf Of Steven Caron
Sent: 05 February 2013 05:41
To: [email protected]


Subject: Re: Fcurve editor crashing soft

 

fyi, i animate regularly, have arnold loaded, and haven't experienced this.
it must be very specific data set that causes it

 

On Mon, Feb 4, 2013 at 9:35 PM, Enrique Caballero
<[email protected]> wrote:

This is great to know.  I am now disconnecting Arnold from our Animation WG.
I had it in there due to Laziness

 

On Mon, Feb 4, 2013 at 11:53 PM, Stefano Jannuzzo
<[email protected]> wrote:

In SItoA, most of the ipr events are managed through the dirty list. Since
it's not perfect, we manage some through the OnValueChange event.
Can you guys test after disabling the event in the plugin manager?

 

On Mon, Feb 4, 2013 at 4:24 PM, Kamen Lilov <[email protected]>
wrote:

On 2/2/2013 2:26 AM, Stefan Kubicek wrote:

Just wildly guessing here but since renderers need to update e.g. the Render
Region when values are changed in the scene, which sometimes fails when the
built-in mechanisms are used, I suspect both Vray and Arnold are making
heavy use of some custom OnValueChanged events. Maybe this could cause
problems when used excessively and/or or with deep hierarchies?

Can't speak for Arnold, but yes, VRay does rely heavily on OnValueChanged.
Hope this helps the dev folks at Autodesk

 

 

 

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