BSPR-7495 : Softimage freezes when you type numeric values in the Fcurve
Editor.

It has been logged as SOFT-8283.


On Tue, Feb 5, 2013 at 10:43 PM, Manny Papamanos <
[email protected]> wrote:

> Crap !$&@
> Was meant for Chris.
>
> -manny
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Manny Papamanos
> Sent: Tuesday, February 05, 2013 4:42 PM
> To: [email protected]
> Subject: RE: Fcurve editor crashing soft
>
> Hi. Did you receive this? Cause I didn't.
> Also, if you know where to get RC1 please let me know.
>
> -manny
>
> From: [email protected]<mailto:
> [email protected]> [mailto:
> [email protected]] On Behalf Of Chris Chia
> Sent: Tuesday, February 05, 2013 7:23 AM
> To: <[email protected]<mailto:
> [email protected]>>
> Cc: [email protected]<mailto:[email protected]
> >
> Subject: Re: Fcurve editor crashing soft
>
> Stephen,
> U sent it to Manny?
>
> On 5 Feb, 2013, at 7:24 PM, "Stephen Blair" <[email protected]
> <mailto:[email protected]>> wrote:
> Hi
>
> I already sent a repro scene to Autodesk, so they have at least one.
> And I did try muting all the events. In fact, the problem is repro if you
> load just sitoa.dll and nothing else.
>
> Thanks
>
> // Stephen
> // Solid Angle Support
>
>
> On 05/02/2013 5:48 AM, adrian wyer wrote:
> shitty BT broadband doesn't play well with a 300+Mb scene file..... ;o)
>
> and my usual preference is to eliminate any extraneous junk from the scene
> to make it easier to trace the problem for support
>
> a
>
> ________________________________
> From: [email protected]<mailto:
> [email protected]> [mailto:
> [email protected]<mailto:
> [email protected]>] On Behalf Of Dan Yargici
> Sent: 05 February 2013 10:29
> To: [email protected]<mailto:[email protected]
> >
> Subject: Re: Fcurve editor crashing soft
>
> "this makes it VERY difficult to send a low complexity scene to support
> for repro"
>
> I don't mean to sound like a smartarse, but why not send a high complexity
> one then?  :)
>
> DAN
>
>
> On Tue, Feb 5, 2013 at 12:20 PM, adrian wyer <
> [email protected]<mailto:[email protected]>>
> wrote:
> as noted, we have had lots of issues with this, but if we strip an
> offending scene down to just an animated null/root, the unwanted behaviour
> ceases
>
> this makes it VERY difficult to send a low complexity scene to support for
> repro
>
> having already lost PLENTY of production time to this bug, we can't
> justify MORE time spent trying to create a repro scene at our expense
>
> a
>
> ________________________________
> From: [email protected]<mailto:
> [email protected]> [mailto:
> [email protected]<mailto:
> [email protected]>] On Behalf Of Steven Caron
> Sent: 05 February 2013 05:41
> To: [email protected]<mailto:[email protected]
> >
>
> Subject: Re: Fcurve editor crashing soft
>
> fyi, i animate regularly, have arnold loaded, and haven't experienced
> this. it must be very specific data set that causes it
>
> On Mon, Feb 4, 2013 at 9:35 PM, Enrique Caballero <
> [email protected]<mailto:[email protected]>> wrote:
> This is great to know.  I am now disconnecting Arnold from our Animation
> WG.  I had it in there due to Laziness
>
> On Mon, Feb 4, 2013 at 11:53 PM, Stefano Jannuzzo <
> [email protected]<mailto:[email protected]>> wrote:
> In SItoA, most of the ipr events are managed through the dirty list. Since
> it's not perfect, we manage some through the OnValueChange event.
> Can you guys test after disabling the event in the plugin manager?
>
> On Mon, Feb 4, 2013 at 4:24 PM, Kamen Lilov <[email protected]
> <mailto:[email protected]>> wrote:
> On 2/2/2013 2:26 AM, Stefan Kubicek wrote:
> Just wildly guessing here but since renderers need to update e.g. the
> Render Region when values are changed in the scene, which sometimes fails
> when the built-in mechanisms are used, I suspect both Vray and Arnold are
> making heavy use of some custom OnValueChanged events. Maybe this could
> cause problems when used excessively and/or or with deep hierarchies?
> Can't speak for Arnold, but yes, VRay does rely heavily on OnValueChanged.
> Hope this helps the dev folks at Autodesk
>
>
>
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