I've been messing around with the new MatCap viewport shading in the latest
testbuild of Blender and have extreme jealousy that it's not in Soft.  :)

The shader is really simple from what I understand as it's just looking up
a texture based on the normals, nothing more.

It's a really nice way to view a mesh while modelling.

Is this something easily achievable in Softimage's realtime view I wonder?

DAN

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