I've been messing around with the new MatCap viewport shading in the latest testbuild of Blender and have extreme jealousy that it's not in Soft. :)
The shader is really simple from what I understand as it's just looking up a texture based on the normals, nothing more. It's a really nice way to view a mesh while modelling. Is this something easily achievable in Softimage's realtime view I wonder? DAN

