@Steven - I just used textpad and kept re-instancing the node, it was annoying. I fiddled with the shader code editor but this was such a simple little shader it wasn't really worth my time to mess with it. Outputting msl from MM was my first idea, but a)I never found a way to, it would write an xmsl which pointed to a .mill file and b) each of the MM nodes seemed to have a lot of junk in them I didn't need.
@Rob - close, MM setup was a bit kludgy/inefficient, so I pulled up a few example scenes, looked thru the msl to get a feel for it and then hacked away at a couple of nodes until I understood what was going on. You'll see that this shader is basically the guts of generate normals, convert to camera space and texture 2 lookup nodes, shaken, not stirred. There was bupkis for documentation on metaSL (and I'm a shameless hack), so there wasn't much I could see but to do it this way. But it worked. :D Now that I've realized we have all the good stuff out of MM, it wouldn't be difficult to implement the exact same thing as 3-4 of the factory metaSL compounds strung together, but I wanted it all in a single easy shader... and I felt like doing some digging anyway. ^_^ MetaSL is the right idea, but I have a feeling it's not going to go anywhere and that in the long run all this stuff will be deprecated for something like allegorithmic substance files, or what have you. On Feb 12, 2013, at 4:51 PM, Rob Chapman <[email protected]> wrote: > Im guessing that he got it working in Mental Mill2 and copy / pasted the GLSL > codes over to the SI shader :) > > did the code work straight away with no conversion? nice one by the way > Andy, wanted to try it but sadly only got as far as installing mental mill2 > before being distracted by open beta of the MR Mila shaders instead! > > > > On 12 February 2013 20:45, Steven Caron <[email protected]> wrote: >> great job andy! >> >> so how was the workflow of making the shader? did you use all softimage gui >> and the shader code editor? did you use an external editor and kept re >> instancing the node? or did you use mental mill text/graph editor and output >> .msl from there to use in softimage? >> >> s

