I'll keep exploring. I'm a complete noob to this kind of stuff so I pretty much just waded in and started banging rocks together hoping to get fire. "Me wants matcap" level approach.
But now I've gotten my feet wet, and it was fun, so I might wander down the path of doing some glsl and see how I like it. On Feb 12, 2013, at 5:15 PM, Steven Caron <[email protected]> wrote: > ah, ok cool. > > actually its still a lot better with plugin shader/shader defs which parse > the .msl for you. > > On Tue, Feb 12, 2013 at 2:07 PM, Andy Moorer <[email protected]> wrote: >> @Steven - I just used textpad and kept re-instancing the node, it was >> annoying. I fiddled with the shader code editor but this was such a simple >> little shader it wasn't really worth my time to mess with it. Outputting msl >> from MM was my first idea, but a)I never found a way to, it would write an >> xmsl which pointed to a .mill file and b) each of the MM nodes seemed to >> have a lot of junk in them I didn't need.

