Hi Andy, I was musing about this some more this morning and I have a suggestion. :)
How big an endeavor would it be to have this as a Display mode? i.e setting a viewport Display mode to 'Matcap' or 'Litsphere' and having it override all materials. Perhaps setting the litsphere image via custom preference? A more immediate way to set it up would certainly be awesome. Like I say, it's just a suggestion, kudos for making the shader in the first place! DAN On Wed, Feb 13, 2013 at 5:40 AM, Andy Moorer <[email protected]> wrote: > Awesome Gustavo, yes you broke it out perfectly! > > The big plus with this multi-node approach is that you can do stuff I > haven't implemented, like rotate the texture, or more easily mix several > matcaps together, add bump etc (though I guess you could do that with the > single shader, too.) > > The shader I made is the bare bones, I strongly urge anyone interested to > dive in. I'd love it if someone better at this kind of thing blew my little > shader out of the water with something more robust. > > If we can get a really strong solution it will be a major boon, just look > at the mileage Zbrush users get out of matcap shading - it's a very robust > way to shade, in particular for modeling/sculpting and for stills. >

