Hi Andy, I was musing about this some more this morning and I have a
suggestion. :)

How big an endeavor would it be to have this as a Display mode?  i.e
setting a viewport Display mode to 'Matcap' or 'Litsphere' and having it
override all materials.  Perhaps setting the litsphere image via custom
preference?

A more immediate way to set it up would certainly be awesome.

Like I say, it's just a suggestion, kudos for making the shader in the
first place!

DAN



On Wed, Feb 13, 2013 at 5:40 AM, Andy Moorer <[email protected]> wrote:

> Awesome Gustavo, yes you broke it out perfectly!
>
> The big plus with this multi-node approach is that you can do stuff I
> haven't implemented, like rotate the texture, or more easily mix several
> matcaps together, add bump etc (though I guess you could do that with the
> single shader, too.)
>
> The shader I made is the bare bones, I strongly urge anyone interested to
> dive in. I'd love it if someone better at this kind of thing blew my little
> shader out of the water with something more robust.
>
> If we can get a really strong solution it will be a major boon, just look
> at the mileage Zbrush users get out of matcap shading - it's a very robust
> way to shade, in particular for modeling/sculpting and for stills.
>

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