yep, would be interested as well, keep us posted...
-D
On 13/02/2013 15:57, Ciaran Moloney wrote:
Yes, very!
I've always looked with deep suspicion upon the dark arts of rigging.
Would be nice to have an insight to that world.
On Wed, Feb 13, 2013 at 6:30 AM, Raffaele Fragapane
<[email protected] <mailto:[email protected]>> wrote:
Heya all,
I'm currently fishing around for interest and feedback on a
potential rigging (for animation) workshop.
The format and venue would be the same of my technical direction
one, CGSociety, Videos+Literature+Forums Feedback for eight weeks.
The costs, media access, infrastructure etc. are the usual they
provide these days.
I'm basically interested in knowing how many people would be
genuinely interested, and to get a rough idea of what level would
be the most popular.
Currently I have a couple curriculum sketched out, and am inclined
to do something that ranges from basics (familiarity with the
software the pre-req but not aimed to veteran character TDs) to
intermediate techniques for the animation end of things, so
deformation, other than the basics, and layered proceduralism
absent, but definitely touch on design, dev, modularity and
maths/tech fundamentals on building user facing rigs.
If interest seems to be skewed away from that though, I could
consider offsetting towards something of a more advanced level,
but I have a hunch it'd get a lot of lip service but less pull.
Timeframe would be a start some time between May and August,
depending on several factors.
Anyway, any expressions of interest, public or private, and
feedback would be sincerely appreciated.
Cheers,
Raff