You took the word rendertweaking to a whole new level to get your rendertimes down ;-)

Not as realistic as the unbiased renders I think, but very nice results. I'd be curious to see an actual rendertime on a single workstation with a decent CPU.

- Ronald
On 2/15/2013 13:09, Sven Constable wrote:

Since we comparing gpu to cpu renderers... let the cpu renderer use at least all cores we can throw at them :)

4 satellite nodes (8cores each) and 1 workstation 6core.

mentalray 3.8

16 min per frame+ 5 min irradiance precalc.

Way to go, octane!  ;)

http://www.imagefront.de/tmp/classroom_mentalray3_8.png

Shading, lighting and tweaking took me much longer than 30 minutes but I'm on 2011. No unified sampling and I also had some crashes with satellites that seems to be fixed in newer version of mr.

I guess the rendertime on just the workstation would be around 1hour. The workstation is faster than the nodes on the farm and there is also some network overhead when using satellite rendering but anyway, rendertimes aren't bad. I always liked mental ray.

cheers,

sven


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