Or, maybe we could use a different scene then the classroom that becomes
available for download at the moment the contest starts, and see how
fast the results come in with the various renderers. That would be fun :-)
- Ronald
On 2/14/2013 21:09, Rob Chapman wrote:
ok these are good conditions of entry for this renderer battle arena
one must not spend more than 30 minutes on combined material config /
lighting / render knob tweaking.
but you can let it go for 2 hours...! sheesh, I'd be very unhappy with
5 minutes :) but its a good proof that more time = better quality..?
On 14 February 2013 09:38, Toonafish <[email protected]
<mailto:[email protected]>> wrote:
That would be swell. But I think we'd also might have to include
setup time then. I'm sure a with a lot of hours tweaking, testing
and some smart trickery you can get faster render speeds in a lot
of renderers, but the whole point with these unbiased renderers is
that you hardly have to send any time tweaking to get a realistic
looking render.
I think I spent about 30 minutes on the classroom scene adding and
adjusting materials and tweaking the lighting and camera before
hitting the render button. The only render optimization I did was
switch from direct lighting to path tracing.
- Ronald
--
Ronald van Vemden
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3D Graphics & Animation
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Toonafish | www.toonafish.nl
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