irradiance particles. They are close to fg with portal lights in a overall 
look, but when it comes to small details, they win. Especially with a lot of 
diffuse lighting.

Btw my name is sven, not steven :) 

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Massimo Galluzzo
Sent: Friday, February 15, 2013 13:44
To: [email protected]
Subject: Re: Octane render

 

Thats a nice one Steven, did you use FG or irradiance particles?

 

 

From: Sven Constable <mailto:[email protected]>  

Sent: Friday, February 15, 2013 1:09 PM

To: [email protected] 

Subject: RE: Octane render

 

Since we comparing gpu to cpu renderers… let the cpu renderer use at least all 
cores we can throw at them :)

 

4 satellite nodes (8cores each) and 1 workstation 6core.

mentalray 3.8

16 min per frame+ 5 min irradiance precalc.

Way to go, octane!  ;)

 

http://www.imagefront.de/tmp/classroom_mentalray3_8.png

 

Shading, lighting and tweaking took me much longer than 30 minutes but I'm on 
2011. No unified sampling and I also had some crashes with satellites that 
seems to be fixed in newer version of mr.

I guess the rendertime on just the workstation would be around 1hour. The 
workstation is faster than the nodes on the farm and there is also some network 
overhead when using satellite rendering but anyway, rendertimes aren't bad. I 
always liked mental ray.

 

cheers,

sven

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