irradiance particles. They are close to fg with portal lights in a overall look, but when it comes to small details, they win. Especially with a lot of diffuse lighting.
Btw my name is sven, not steven :) From: [email protected] [mailto:[email protected]] On Behalf Of Massimo Galluzzo Sent: Friday, February 15, 2013 13:44 To: [email protected] Subject: Re: Octane render Thats a nice one Steven, did you use FG or irradiance particles? From: Sven Constable <mailto:[email protected]> Sent: Friday, February 15, 2013 1:09 PM To: [email protected] Subject: RE: Octane render Since we comparing gpu to cpu renderers… let the cpu renderer use at least all cores we can throw at them :) 4 satellite nodes (8cores each) and 1 workstation 6core. mentalray 3.8 16 min per frame+ 5 min irradiance precalc. Way to go, octane! ;) http://www.imagefront.de/tmp/classroom_mentalray3_8.png Shading, lighting and tweaking took me much longer than 30 minutes but I'm on 2011. No unified sampling and I also had some crashes with satellites that seems to be fixed in newer version of mr. I guess the rendertime on just the workstation would be around 1hour. The workstation is faster than the nodes on the farm and there is also some network overhead when using satellite rendering but anyway, rendertimes aren't bad. I always liked mental ray. cheers, sven

