Hey Tim,

To be honest, i think it's because i was lazy, and tried to do the
setup as quickly as possible, and instead of tweaking the exposure on
the hdri dome, i just cranked up the primary bounce rate to a level
that technically yields unrealistic results, physically speaking. I
used a 3x primary bounce multiplier when normally you should leave it
at 1. That way you exaggerate the lighting in a render making
everything that bounces light look overexposed, but you also come
across abnormalities like this. Might also be related to the fact that
i've somehow managed to rotate the sky dome in such a way that light
comes in perpendicular to the side wall, and combined that with the
fact that the frames of the windows receive less bounces than the
underside of the table, they tend to look less exposed. Might also be
related to the fact that i'm using an hdri map for light, and not an
actual directional light per se.

Might also be that i have no idea why this is happening and i'll just
do another render with more accurate settings and see what happens :)

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