I used Mitchell filtering, I like the sharpness. But it could be that's causing some problems with the high contrast areas in this render.

- Ronald


On 2/14/2013 19:01, Christian Keller wrote:
looks like a filtering issue. lanzcos ?
you might get away with less bounces, without noticabel quality loss.
with some tricks you could get a better and faster result

cheers,
chris
--
christian keller
visual effects|direction

+49 179 69 36 248
[email protected]
http://vimeo.com/channels/96149

Am 14. Februar 2013 um 18:34 schrieb Toonafish <[email protected]>:

Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to
10. Setting the diffuse bounces to 16 as in Octane was just slowing
Arnold down too much.

https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png

Still some fine noise in the DOF, and weird aliasing artifacts in the
high contrast areas around the windows and the lights.

- Ronald




--
Ronald van Vemden
-----------------------------------------------
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: [email protected]

Reply via email to