Very nice ! Is the intergrated plugin available for download, or did you Kick someone's Ass to get it ?

- Ronald

On 2/19/2013 19:22, Stephan Woermann wrote:
Maybe a little bit late.
But the scene was good to test my plugin.
~2:05 with a GTX670. Settings are shown in the image...

Stephan


2013/2/18 Octavian Ureche <[email protected] <mailto:[email protected]>>

    Hey Tim,

    To be honest, i think it's because i was lazy, and tried to do the
    setup as quickly as possible, and instead of tweaking the exposure on
    the hdri dome, i just cranked up the primary bounce rate to a level
    that technically yields unrealistic results, physically speaking. I
    used a 3x primary bounce multiplier when normally you should leave it
    at 1. That way you exaggerate the lighting in a render making
    everything that bounces light look overexposed, but you also come
    across abnormalities like this. Might also be related to the fact that
    i've somehow managed to rotate the sky dome in such a way that light
    comes in perpendicular to the side wall, and combined that with the
    fact that the frames of the windows receive less bounces than the
    underside of the table, they tend to look less exposed. Might also be
    related to the fact that i'm using an hdri map for light, and not an
    actual directional light per se.

    Might also be that i have no idea why this is happening and i'll just
    do another render with more accurate settings and see what happens :)



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